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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_OrientedEdge_HeaderFile
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#define _BRepMesh_OrientedEdge_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Macro.hxx>
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#include <BRepMesh_DegreeOfFreedom.hxx>
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//! Light weighted structure representing simple link.
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class BRepMesh_OrientedEdge
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Default constructor.
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BRepMesh_OrientedEdge()
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: myFirstNode(-1),
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myLastNode(-1)
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{
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}
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//! Constructs a link between two vertices.
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BRepMesh_OrientedEdge(
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const Standard_Integer theFirstNode,
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const Standard_Integer theLastNode)
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: myFirstNode(theFirstNode),
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myLastNode(theLastNode)
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{
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}
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//! Returns index of first node of the Link.
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inline Standard_Integer FirstNode() const
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{
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return myFirstNode;
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}
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//! Returns index of last node of the Link.
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inline Standard_Integer LastNode() const
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{
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return myLastNode;
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}
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//! Returns hash code for this edge.
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//! @param theUpper upper index in the container.
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//! @return hash code.
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Standard_Integer HashCode(const Standard_Integer theUpper) const
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{
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return ::HashCode(myFirstNode + myLastNode, theUpper);
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}
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//! Checks this and other edge for equality.
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//! @param theOther edge to be checked against this one.
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//! @retrun TRUE if edges have the same orientation, FALSE if not.
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inline Standard_Boolean IsEqual(const BRepMesh_OrientedEdge& theOther) const
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{
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return (myFirstNode == theOther.myFirstNode && myLastNode == theOther.myLastNode);
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}
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//! Alias for IsEqual.
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Standard_Boolean operator ==(const BRepMesh_OrientedEdge& Other) const
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{
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return IsEqual(Other);
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}
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private:
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Standard_Integer myFirstNode;
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Standard_Integer myLastNode;
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};
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inline Standard_Integer HashCode(const BRepMesh_OrientedEdge& theEdge,
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const Standard_Integer theUpper)
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{
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return theEdge.HashCode(theUpper);
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}
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#endif
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