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occt/src/BRepMesh/BRepMesh_OrientedEdge.hxx

92 lines
2.5 KiB
C++

// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_OrientedEdge_HeaderFile
#define _BRepMesh_OrientedEdge_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <BRepMesh_DegreeOfFreedom.hxx>
//! Light weighted structure representing simple link.
class BRepMesh_OrientedEdge
{
public:
DEFINE_STANDARD_ALLOC
//! Default constructor.
BRepMesh_OrientedEdge()
: myFirstNode(-1),
myLastNode(-1)
{
}
//! Constructs a link between two vertices.
BRepMesh_OrientedEdge(
const Standard_Integer theFirstNode,
const Standard_Integer theLastNode)
: myFirstNode(theFirstNode),
myLastNode(theLastNode)
{
}
//! Returns index of first node of the Link.
inline Standard_Integer FirstNode() const
{
return myFirstNode;
}
//! Returns index of last node of the Link.
inline Standard_Integer LastNode() const
{
return myLastNode;
}
//! Returns hash code for this edge.
//! @param theUpper upper index in the container.
//! @return hash code.
Standard_Integer HashCode(const Standard_Integer theUpper) const
{
return ::HashCode(myFirstNode + myLastNode, theUpper);
}
//! Checks this and other edge for equality.
//! @param theOther edge to be checked against this one.
//! @retrun TRUE if edges have the same orientation, FALSE if not.
inline Standard_Boolean IsEqual(const BRepMesh_OrientedEdge& theOther) const
{
return (myFirstNode == theOther.myFirstNode && myLastNode == theOther.myLastNode);
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_OrientedEdge& Other) const
{
return IsEqual(Other);
}
private:
Standard_Integer myFirstNode;
Standard_Integer myLastNode;
};
inline Standard_Integer HashCode(const BRepMesh_OrientedEdge& theEdge,
const Standard_Integer theUpper)
{
return theEdge.HashCode(theUpper);
}
#endif