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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-20 11:54:07 +03:00
occt/src/XCAFPrs/XCAFPrs_Texture.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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2.1 KiB
C++

// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <XCAFPrs_Texture.hxx>
#include <Graphic3d_TextureParams.hxx>
IMPLEMENT_STANDARD_RTTIEXT(XCAFPrs_Texture, Graphic3d_Texture2D)
//=================================================================================================
XCAFPrs_Texture::XCAFPrs_Texture(const Handle(Image_Texture)& theImageSource,
const Graphic3d_TextureUnit theUnit)
: Graphic3d_Texture2D(""),
myImageSource(theImageSource)
{
if (!myImageSource.IsNull() && !myImageSource->TextureId().IsEmpty())
{
myTexId = myImageSource->TextureId();
}
myParams->SetTextureUnit(theUnit);
myIsColorMap =
theUnit == Graphic3d_TextureUnit_BaseColor || theUnit == Graphic3d_TextureUnit_Emissive;
}
//=================================================================================================
Handle(Image_CompressedPixMap) XCAFPrs_Texture::GetCompressedImage(
const Handle(Image_SupportedFormats)& theSupported)
{
return !myImageSource.IsNull() ? myImageSource->ReadCompressedImage(theSupported)
: Handle(Image_CompressedPixMap)();
}
//=================================================================================================
Handle(Image_PixMap) XCAFPrs_Texture::GetImage(const Handle(Image_SupportedFormats)& theSupported)
{
Handle(Image_PixMap) anImage;
if (!myImageSource.IsNull())
{
anImage = myImageSource->ReadImage(theSupported);
convertToCompatible(theSupported, anImage);
}
return anImage;
}