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occt/src/OpenGl/OpenGl_Element.hxx
dpasukhi fa04444ba3 0033646: Coding - Performance analyzing of OCCT RTTI
Implement functionality to avoid mutex operation and keeping unload data
Making Standard_Type own specialized handle to avoid sharing and atomic operations
2024-03-29 13:41:13 +00:00

94 lines
3.1 KiB
C++

// Created on: 2011-08-05
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OpenGl_Element_HeaderFile
#define OpenGl_Element_HeaderFile
#include <Standard_Type.hxx>
#include <Standard_Handle.hxx>
class Graphic3d_FrameStatsDataTmp;
class OpenGl_Workspace;
class OpenGl_Context;
//! Base interface for drawable elements.
class OpenGl_Element
{
public:
Standard_EXPORT OpenGl_Element();
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const = 0;
//! Release GPU resources.
//! Pointer to the context is used because this method might be called
//! when the context is already being destroyed and usage of a handle
//! would be unsafe
virtual void Release (OpenGl_Context* theContext) = 0;
//! Pointer to the context is used because this method might be called
//! when the context is already being destroyed and usage of a handle
//! would be unsafe
template <typename theResource_t>
static void Destroy (OpenGl_Context* theContext,
theResource_t*& theElement)
{
if (theElement == NULL)
{
return;
}
theElement->Release (theContext);
OpenGl_Element* anElement = theElement;
delete anElement;
theElement = NULL;
}
public:
//! Return TRUE if primitive type generates shaded triangulation (to be used in filters).
virtual Standard_Boolean IsFillDrawMode() const { return false; }
//! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
virtual Standard_Size EstimatedDataSize() const { return 0; }
//! Increment memory usage statistics.
//! Default implementation puts EstimatedDataSize() into Graphic3d_FrameStatsCounter_EstimatedBytesGeom.
Standard_EXPORT virtual void UpdateMemStats (Graphic3d_FrameStatsDataTmp& theStats) const;
//! Increment draw calls statistics.
//! @param theStats [in] [out] frame counters to increment
//! @param theIsDetailed [in] indicate detailed dump (more counters - number of triangles, points, etc.)
Standard_EXPORT virtual void UpdateDrawStats (Graphic3d_FrameStatsDataTmp& theStats,
bool theIsDetailed) const;
//! Update parameters of the drawable elements.
virtual void SynchronizeAspects() {}
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
protected:
Standard_EXPORT virtual ~OpenGl_Element();
public:
DEFINE_STANDARD_ALLOC
};
#endif // OpenGl_Element_Header