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72 lines
2.7 KiB
C++
Executable File
72 lines
2.7 KiB
C++
Executable File
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <Graphic3d_Texture1Dmanual.ixx>
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#include <Graphic3d_TypeOfTextureMode.hxx>
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Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString FileName)
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: Graphic3d_Texture1D(SM, FileName, Graphic3d_TOT_1D)
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{
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MyCInitTexture.doModulate = 0;
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MyCInitTexture.doRepeat = 0;
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MyCInitTexture.Mode = (int)Graphic3d_TOTM_MANUAL;
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MyCInitTexture.doLinear = 0;
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MyCInitTexture.sx = 1.0F;
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MyCInitTexture.sy = 1.0F;
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MyCInitTexture.tx = 0.0F;
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MyCInitTexture.ty = 0.0F;
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MyCInitTexture.angle = 0.0F;
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MyCInitTexture.sparams[0] = 0.0F;
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MyCInitTexture.sparams[1] = 0.0F;
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MyCInitTexture.sparams[2] = 0.0F;
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MyCInitTexture.sparams[3] = 0.0F;
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MyCInitTexture.tparams[0] = 0.0F;
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MyCInitTexture.tparams[1] = 0.0F;
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MyCInitTexture.tparams[2] = 0.0F;
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MyCInitTexture.tparams[3] = 0.0F;
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Update();
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}
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Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture1D NOT)
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: Graphic3d_Texture1D(SM, NOT, Graphic3d_TOT_1D)
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{
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MyCInitTexture.doModulate = 0;
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MyCInitTexture.doRepeat = 0;
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MyCInitTexture.Mode = (int)Graphic3d_TOTM_MANUAL;
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MyCInitTexture.doLinear = 0;
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MyCInitTexture.sx = 1.0F;
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MyCInitTexture.sy = 1.0F;
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MyCInitTexture.tx = 0.0F;
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MyCInitTexture.ty = 0.0F;
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MyCInitTexture.angle = 0.0F;
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MyCInitTexture.sparams[0] = 0.0F;
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MyCInitTexture.sparams[1] = 0.0F;
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MyCInitTexture.sparams[2] = 0.0F;
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MyCInitTexture.sparams[3] = 0.0F;
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MyCInitTexture.tparams[0] = 0.0F;
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MyCInitTexture.tparams[1] = 0.0F;
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MyCInitTexture.tparams[2] = 0.0F;
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MyCInitTexture.tparams[3] = 0.0F;
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Update();
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}
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