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occt/src/Graphic3d/Graphic3d_Texture1Dmanual.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

72 lines
2.7 KiB
C++
Executable File

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Graphic3d_Texture1Dmanual.ixx>
#include <Graphic3d_TypeOfTextureMode.hxx>
Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString FileName)
: Graphic3d_Texture1D(SM, FileName, Graphic3d_TOT_1D)
{
MyCInitTexture.doModulate = 0;
MyCInitTexture.doRepeat = 0;
MyCInitTexture.Mode = (int)Graphic3d_TOTM_MANUAL;
MyCInitTexture.doLinear = 0;
MyCInitTexture.sx = 1.0F;
MyCInitTexture.sy = 1.0F;
MyCInitTexture.tx = 0.0F;
MyCInitTexture.ty = 0.0F;
MyCInitTexture.angle = 0.0F;
MyCInitTexture.sparams[0] = 0.0F;
MyCInitTexture.sparams[1] = 0.0F;
MyCInitTexture.sparams[2] = 0.0F;
MyCInitTexture.sparams[3] = 0.0F;
MyCInitTexture.tparams[0] = 0.0F;
MyCInitTexture.tparams[1] = 0.0F;
MyCInitTexture.tparams[2] = 0.0F;
MyCInitTexture.tparams[3] = 0.0F;
Update();
}
Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture1D NOT)
: Graphic3d_Texture1D(SM, NOT, Graphic3d_TOT_1D)
{
MyCInitTexture.doModulate = 0;
MyCInitTexture.doRepeat = 0;
MyCInitTexture.Mode = (int)Graphic3d_TOTM_MANUAL;
MyCInitTexture.doLinear = 0;
MyCInitTexture.sx = 1.0F;
MyCInitTexture.sy = 1.0F;
MyCInitTexture.tx = 0.0F;
MyCInitTexture.ty = 0.0F;
MyCInitTexture.angle = 0.0F;
MyCInitTexture.sparams[0] = 0.0F;
MyCInitTexture.sparams[1] = 0.0F;
MyCInitTexture.sparams[2] = 0.0F;
MyCInitTexture.sparams[3] = 0.0F;
MyCInitTexture.tparams[0] = 0.0F;
MyCInitTexture.tparams[1] = 0.0F;
MyCInitTexture.tparams[2] = 0.0F;
MyCInitTexture.tparams[3] = 0.0F;
Update();
}