// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString FileName) : Graphic3d_Texture1D(SM, FileName, Graphic3d_TOT_1D) { MyCInitTexture.doModulate = 0; MyCInitTexture.doRepeat = 0; MyCInitTexture.Mode = (int)Graphic3d_TOTM_MANUAL; MyCInitTexture.doLinear = 0; MyCInitTexture.sx = 1.0F; MyCInitTexture.sy = 1.0F; MyCInitTexture.tx = 0.0F; MyCInitTexture.ty = 0.0F; MyCInitTexture.angle = 0.0F; MyCInitTexture.sparams[0] = 0.0F; MyCInitTexture.sparams[1] = 0.0F; MyCInitTexture.sparams[2] = 0.0F; MyCInitTexture.sparams[3] = 0.0F; MyCInitTexture.tparams[0] = 0.0F; MyCInitTexture.tparams[1] = 0.0F; MyCInitTexture.tparams[2] = 0.0F; MyCInitTexture.tparams[3] = 0.0F; Update(); } Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture1D NOT) : Graphic3d_Texture1D(SM, NOT, Graphic3d_TOT_1D) { MyCInitTexture.doModulate = 0; MyCInitTexture.doRepeat = 0; MyCInitTexture.Mode = (int)Graphic3d_TOTM_MANUAL; MyCInitTexture.doLinear = 0; MyCInitTexture.sx = 1.0F; MyCInitTexture.sy = 1.0F; MyCInitTexture.tx = 0.0F; MyCInitTexture.ty = 0.0F; MyCInitTexture.angle = 0.0F; MyCInitTexture.sparams[0] = 0.0F; MyCInitTexture.sparams[1] = 0.0F; MyCInitTexture.sparams[2] = 0.0F; MyCInitTexture.sparams[3] = 0.0F; MyCInitTexture.tparams[0] = 0.0F; MyCInitTexture.tparams[1] = 0.0F; MyCInitTexture.tparams[2] = 0.0F; MyCInitTexture.tparams[3] = 0.0F; Update(); }