mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-04 18:06:22 +03:00
Generation of header files from resource files was added to CMake and genproj procedures. Message_MsgFile has been extended with new method ::LoadFromString() for loading messages from embedded resources. Message_MsgFile::LoadFromString() is now a preferred way for loading message resources by application as alternative to environment variables. TObje/TObj.msg is now embedded into TObj_Application.cxx. TObj_Application now loads its global messages on instantiation of the first class instance. UnitsAPI/Lexi_Expr.dat now completely embedded into Units_Lexicon.cxx. UnitsAPI/Units.dat now embedded into Units_UnitsDictionary.cxx but can be regenerated from resource file. The definition of the following units have been removed: benne à charbon, calorie (diététique). Unused message files XSMessage/IGES.us and IGES.fr have been removed. Related code IGESData.cxx has been removed as well. XSMessage/XSTEP.us is now embedded into Interface_StaticStandards.cxx and used for fallback initialization in case when file resources defined by CSF_XSMessage environment variable are missing. SHMessage/SHAPE.us is now embedded into ShapeExtend.cxx and used for fallback initialization in case when file resources defined by CSF_XHMessage environment variable are missing. Duplicating code has been removed from ShapeProcess_OperLibrary.cxx. Shaders/Declarations.glsl and Shaders/DeclarationsImpl.glsl are now embedded into OpenGl_ShaderProgram.cxx. CSF_ShadersDirectory is no more required for using OCCT 3D Viewer. Ray-Tracing GLSL programs from Shaders are now embedded into OpenGl_View_Raytrace.cxx. File resources are still used instead of embedded programs when CSF_ShadersDirectory is defined, but this functionality is intended for OCCT development. Enumeration Graphic3d_ShaderProgram::ShaderName_Phong demonstrating custom GLSL program usage has been removed.
Open CASCADE Technology ======================= This directory contains sources of Open CASCADE Technology (OCCT), a software development platform providing services for 3D surface and solid modeling, CAD data exchange, and visualization. Most of OCCT functionality is available in the form of C++ libraries. OCCT can be best applied in development of software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical simulation (CAE). License ------- Open CASCADE Technology is free software; you can redistribute it and / or modify it under the terms of the GNU Lesser General Public version 2.1 as published by the Free Software Foundation, with special exception defined in the file OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT distribution for complete text of the license. Alternatively, Open CASCADE Technology may be used under the terms of Open CASCADE commercial license or contractual agreement. Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and materials is on you. See the license text for formal disclaimer. Packaging --------- You can receive certified version of OCCT code in different packages. - Snapshot of Git repository: contains C++ header and source files of OCCT, documentation sources, build scripts, and CMake project files. - Complete source archive: contains all sources of OCCT, generated HTML and PDF documentation, and ready-to-use projects for building on all officially supported platforms. - Binary package (platform-specific): in addition to complete source archive, it includes binaries of OCCT and third-party libraries built on one platform. This package allows using OCCT immediately after installation. Certified versions of OCCT can be downloaded from http://www.opencascade.com You can also find OCCT pre-installed on your system, or install it from packages provided by a third party. Note that packaging and functionality of such versions can be different from certified releases. Please consult documentation accompanying your version for details. Documentation ------------- Open file doc/html/index.html to browse HTML documentation. If HTML documentation is not available in your package, you can: - Generate it from sources. You need to have Tcl and Doxygen 1.8.4 (or above) installed on your system. and accessible in your environment (check environment variable PATH). Use batch file *gendoc.bat* on Windows or Bash script *gendoc* on Linux or OS X to (re)generate documentation. - Read documentation in source plain text (MarkDown) format found in subfolder *dox* See *dox/dev_guides/documentation/documentation.md* for details. Building -------- In most cases you need to rebuild OCCT on your platform (OS, compiler) before using it in your project, to ensure binary compatibility. Consult the file *dox/dev_guides/building/building.md* for instructions on building OCCT from sources on supported platforms. Version ------- The current version of OCCT can be consulted in the file *src/Standard/Standard_Version.hxx* Development ----------- For information regarding OCCT code development please consult the official OCCT Collaborative Development Portal: http://dev.opencascade.org
Description
Languages
C++
98.1%
CMake
1%
Tcl
0.3%
C
0.2%
GLSL
0.1%