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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/OpenGl/OpenGl_PrinterContext.cxx
omy eafb234bf1 0024171: Eliminate CLang compiler warning -Wreorder
Got rid of -Wreorder warning (wrong fields' initialization order); some warnings -Wdangling-else are also fixed
2013-09-18 09:36:12 +04:00

109 lines
3.9 KiB
C++

// Created on: 2011-05-20
// Created by: Anton POLETAEV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_PrinterContext.hxx>
IMPLEMENT_STANDARD_HANDLE (OpenGl_PrinterContext, Standard_Transient)
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_PrinterContext, Standard_Transient)
//=======================================================================
//function : OpenGl_PrinterContext
//purpose :
//=======================================================================
OpenGl_PrinterContext::OpenGl_PrinterContext()
: myProjTransform (0, 3, 0, 3),
myLayerViewportX (0),
myScaleX (1.0f),
myLayerViewportY (0),
myScaleY (1.0f)
{
// identity projection matrix
Standard_Real anInitValue = 0.0;
myProjTransform.Init (anInitValue);
myProjTransform (0, 0) = 1.0;
myProjTransform (1, 1) = 1.0;
myProjTransform (2, 2) = 1.0;
myProjTransform (3, 3) = 1.0;
SetProjTransformation (myProjTransform);
}
// =======================================================================
// function : ~OpenGl_PrinterContext
// purpose :
// =======================================================================
OpenGl_PrinterContext::~OpenGl_PrinterContext()
{
//
}
// =======================================================================
// function : LoadProjTransformation
// purpose :
// =======================================================================
void OpenGl_PrinterContext::LoadProjTransformation()
{
glLoadMatrixf ((GLfloat* )myProjMatrixGl);
}
// =======================================================================
// function : SetProjTransformation
// purpose : Set view projection transformation matrix for printing purposes.
// theProjTransform parameter should be an 4x4 array.
// =======================================================================
bool OpenGl_PrinterContext::SetProjTransformation (const TColStd_Array2OfReal& thePrj)
{
if (thePrj.RowLength () != 4 || thePrj.ColLength () != 4)
{
return false;
}
myProjTransform = thePrj;
for (int i = 0, k = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++, k++)
{
myProjMatrixGl[k] = (Standard_ShortReal )myProjTransform (i, j);
}
}
return true;
}
// =======================================================================
// function : SetScale
// purpose :
// =======================================================================
void OpenGl_PrinterContext::SetScale (const Standard_ShortReal theScaleX,
const Standard_ShortReal theScaleY)
{
myScaleX = theScaleX;
myScaleY = theScaleY;
}
// =======================================================================
// function : SetLayerViewport
// purpose :
// =======================================================================
void OpenGl_PrinterContext::SetLayerViewport (const Standard_Integer theViewportX,
const Standard_Integer theViewportY)
{
myLayerViewportX = theViewportX;
myLayerViewportY = theViewportY;
}