// Created on: 2011-05-20 // Created by: Anton POLETAEV // Copyright (c) 2011-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include IMPLEMENT_STANDARD_HANDLE (OpenGl_PrinterContext, Standard_Transient) IMPLEMENT_STANDARD_RTTIEXT(OpenGl_PrinterContext, Standard_Transient) //======================================================================= //function : OpenGl_PrinterContext //purpose : //======================================================================= OpenGl_PrinterContext::OpenGl_PrinterContext() : myProjTransform (0, 3, 0, 3), myLayerViewportX (0), myScaleX (1.0f), myLayerViewportY (0), myScaleY (1.0f) { // identity projection matrix Standard_Real anInitValue = 0.0; myProjTransform.Init (anInitValue); myProjTransform (0, 0) = 1.0; myProjTransform (1, 1) = 1.0; myProjTransform (2, 2) = 1.0; myProjTransform (3, 3) = 1.0; SetProjTransformation (myProjTransform); } // ======================================================================= // function : ~OpenGl_PrinterContext // purpose : // ======================================================================= OpenGl_PrinterContext::~OpenGl_PrinterContext() { // } // ======================================================================= // function : LoadProjTransformation // purpose : // ======================================================================= void OpenGl_PrinterContext::LoadProjTransformation() { glLoadMatrixf ((GLfloat* )myProjMatrixGl); } // ======================================================================= // function : SetProjTransformation // purpose : Set view projection transformation matrix for printing purposes. // theProjTransform parameter should be an 4x4 array. // ======================================================================= bool OpenGl_PrinterContext::SetProjTransformation (const TColStd_Array2OfReal& thePrj) { if (thePrj.RowLength () != 4 || thePrj.ColLength () != 4) { return false; } myProjTransform = thePrj; for (int i = 0, k = 0; i < 4; i++) { for (int j = 0; j < 4; j++, k++) { myProjMatrixGl[k] = (Standard_ShortReal )myProjTransform (i, j); } } return true; } // ======================================================================= // function : SetScale // purpose : // ======================================================================= void OpenGl_PrinterContext::SetScale (const Standard_ShortReal theScaleX, const Standard_ShortReal theScaleY) { myScaleX = theScaleX; myScaleY = theScaleY; } // ======================================================================= // function : SetLayerViewport // purpose : // ======================================================================= void OpenGl_PrinterContext::SetLayerViewport (const Standard_Integer theViewportX, const Standard_Integer theViewportY) { myLayerViewportX = theViewportX; myLayerViewportY = theViewportY; }