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occt/src/OpenGl/OpenGl_PrimitiveArray.hxx
kgv 871fa1038d 0024406: Visualization - crash on re-usage of the same primitive array
Redesign Graphic3d_ArrayOfPrimitives
Store vertices data in buffer objects managed using smart-pointers
- no more low-level memory corruption by memory releasing after VBO creation.
Remove broken hasEdgeInfos.

Interleave vertex attributes (position, color, normal, uv) in single buffer.
Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate().
Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY.
Add support for 2D vertex arrays.

Graphic3d_Group - remove array or primitive arrays.
Introduce more universal method Graphic3d_Group::AddPrimitiveArray().

Fix warning
2014-04-17 18:01:51 +04:00

108 lines
3.6 KiB
C++

// Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OpenGl_PrimitiveArray_Header
#define OpenGl_PrimitiveArray_Header
#include <OpenGl_IndexBuffer.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Aspect_InteriorStyle.hxx>
#include <Aspect_TypeOfMarker.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_BoundBuffer.hxx>
#include <OpenGl_Element.hxx>
class OpenGl_PrimitiveArray : public OpenGl_Element
{
public:
// OpenGL does not provide a constant for "none" draw mode.
// So we define our own one that does not conflict with GL constants
// and utilizes common GL invalid value
enum
{
DRAW_MODE_NONE = -1
};
//! Default constructor
OpenGl_PrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType,
const Handle(Graphic3d_IndexBuffer)& theIndices,
const Handle(Graphic3d_Buffer)& theAttribs,
const Handle(Graphic3d_BoundBuffer)& theBounds);
//! Render primitives to the window
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Release (const Handle(OpenGl_Context)& theContext);
//! @return primitive type (GL_LINES, GL_TRIANGLES and others)
GLint DrawMode() const { return myDrawMode; }
//! @return indices array
const Handle(Graphic3d_IndexBuffer)& Indices() const { return myIndices; }
//! @return attributes array
const Handle(Graphic3d_Buffer)& Attributes() const { return myAttribs; }
//! @return bounds array
const Handle(Graphic3d_BoundBuffer)& Bounds() const { return myBounds; }
private:
//! VBO initialization procedures
Standard_Boolean BuildVBO (const Handle(OpenGl_Workspace)& theWorkspace) const;
void clearMemoryGL (const Handle(OpenGl_Context)& theGlCtx) const;
//! Main procedure to draw array
void DrawArray (Tint theLightingModel,
const Aspect_InteriorStyle theInteriorStyle,
Tint theEdgeFlag,
const TEL_COLOUR* theInteriorColour,
const TEL_COLOUR* theLineColour,
const TEL_COLOUR* theEdgeColour,
const Handle(OpenGl_Workspace)& theWorkspace) const;
//! Auxiliary procedures
void DrawEdges (const TEL_COLOUR* theEdgeColour,
const Handle(OpenGl_Workspace)& theWorkspace) const;
void DrawMarkers (const Handle(OpenGl_Workspace)& theWorkspace) const;
protected:
//! Destructor
virtual ~OpenGl_PrimitiveArray();
protected:
mutable Handle(OpenGl_IndexBuffer) myVboIndices;
mutable Handle(OpenGl_VertexBuffer) myVboAttribs;
mutable Handle(Graphic3d_IndexBuffer) myIndices;
mutable Handle(Graphic3d_Buffer) myAttribs;
mutable Handle(Graphic3d_BoundBuffer) myBounds;
GLint myDrawMode;
mutable Standard_Boolean myIsVboInit;
public:
DEFINE_STANDARD_ALLOC
};
#endif //OpenGl_PrimitiveArray_Header