// Created on: 2011-07-13 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_PrimitiveArray_Header #define OpenGl_PrimitiveArray_Header #include #include #include #include #include #include #include #include class OpenGl_PrimitiveArray : public OpenGl_Element { public: // OpenGL does not provide a constant for "none" draw mode. // So we define our own one that does not conflict with GL constants // and utilizes common GL invalid value enum { DRAW_MODE_NONE = -1 }; //! Default constructor OpenGl_PrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType, const Handle(Graphic3d_IndexBuffer)& theIndices, const Handle(Graphic3d_Buffer)& theAttribs, const Handle(Graphic3d_BoundBuffer)& theBounds); //! Render primitives to the window virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const; virtual void Release (const Handle(OpenGl_Context)& theContext); //! @return primitive type (GL_LINES, GL_TRIANGLES and others) GLint DrawMode() const { return myDrawMode; } //! @return indices array const Handle(Graphic3d_IndexBuffer)& Indices() const { return myIndices; } //! @return attributes array const Handle(Graphic3d_Buffer)& Attributes() const { return myAttribs; } //! @return bounds array const Handle(Graphic3d_BoundBuffer)& Bounds() const { return myBounds; } private: //! VBO initialization procedures Standard_Boolean BuildVBO (const Handle(OpenGl_Workspace)& theWorkspace) const; void clearMemoryGL (const Handle(OpenGl_Context)& theGlCtx) const; //! Main procedure to draw array void DrawArray (Tint theLightingModel, const Aspect_InteriorStyle theInteriorStyle, Tint theEdgeFlag, const TEL_COLOUR* theInteriorColour, const TEL_COLOUR* theLineColour, const TEL_COLOUR* theEdgeColour, const Handle(OpenGl_Workspace)& theWorkspace) const; //! Auxiliary procedures void DrawEdges (const TEL_COLOUR* theEdgeColour, const Handle(OpenGl_Workspace)& theWorkspace) const; void DrawMarkers (const Handle(OpenGl_Workspace)& theWorkspace) const; protected: //! Destructor virtual ~OpenGl_PrimitiveArray(); protected: mutable Handle(OpenGl_IndexBuffer) myVboIndices; mutable Handle(OpenGl_VertexBuffer) myVboAttribs; mutable Handle(Graphic3d_IndexBuffer) myIndices; mutable Handle(Graphic3d_Buffer) myAttribs; mutable Handle(Graphic3d_BoundBuffer) myBounds; GLint myDrawMode; mutable Standard_Boolean myIsVboInit; public: DEFINE_STANDARD_ALLOC }; #endif //OpenGl_PrimitiveArray_Header