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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00
osa e816dce36e 0032086: Visualization - support deferred data loading
1) Extend Poly_Triangulation by mesh purpose, possibility to be cleared and late-load deferred data interfaces.
2) Update BRep_TFace to store list of triangulations istead of single one. And also active one. Update getter and setter of single triangulation and add new methods to interaction with whole triangulations list.
3) Update BRep_Tool to get single triangulation of face according to the input mesh purpose or whole triangulations list.
4) Update BRep_Builder to make face by not only single triangulation but whole triangulations list with specified active one.
5) Add new methods to BRepTools to interact with shape triangulations (Load/Unload/Activate/LoadAll/UnloadAllTriangulation(s))
6) Add new 'tlateload'command for shape to load/unload/activate triangulations.
7) Update 'trinfo' command by '-lods' options to print detailaed information about LODs of this shape
8) Support empty triangulations by selection. Use bounding box selection in this case.
9) Add new 'outdisplist' option to XDispaly command to print list of displayed objects to output variable but not to theDI
10) Add new '-noecho' option to vdisplay command to skip printing of displayed objects to theDI
11) Create new RWMesh_TriangulationSource as mesh data wrapper for delayed triangulation loading.
12) Create new RWMesh_TriangulationReader as base interface for reading primitive array from the buffer.
13) Cache nodes/triangles number defined in glTF file
14) Use RWMesh_TriangulationSource class as base of RWGltf_GltfLatePrimitiveArray one and RWMesh_TriangulationReader class as base of RWGltf_TriangulationReader one
15) Add possibilty to support of LODs by glTF reader. It is possible to skip data loading and load them later
16) Add new '-skiplateloading' (to skip triangulation loading), '-keeplate' (to keep information about deferred storage to load/unload triangulation later),
'-toprintdebuginfo' (to print additional debug information) options to ReadGltf command
17) Add new test of glTF late loading
2021-03-27 13:46:02 +03:00

Open CASCADE Technology
=======================

This directory contains sources of Open CASCADE Technology (OCCT), a software
development platform providing services for 3D surface and solid modeling, CAD 
data exchange, and visualization. Most of OCCT functionality is available in 
the form of C++ libraries. OCCT can be best applied in development of software 
dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical 
simulation (CAE).

License
-------

Open CASCADE Technology is free software; you can redistribute it and / or 
modify it under the terms of the GNU Lesser General Public version 2.1 as 
published by the Free Software Foundation, with special exception defined in 
the file OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included
in OCCT distribution for complete text of the license.

Alternatively, Open CASCADE Technology may be used under the terms of Open 
CASCADE commercial license or contractual agreement.

Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT 
WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and 
materials is on you. See the license text for formal disclaimer.

Packaging
---------

You can receive certified version of OCCT code in different packages.

- Snapshot of Git repository: contains C++ header and source files of OCCT,
  documentation sources, build scripts, and CMake project files.

- Complete source archive: contains all sources of OCCT, generated HTML and PDF
  documentation, and ready-to-use projects for building on all officially 
  supported platforms.

- Binary package (platform-specific): in addition to complete source archive, 
  it includes binaries of OCCT and third-party libraries built on one platform. 
  This package allows using OCCT immediately after installation.

Certified versions of OCCT can be downloaded from http://www.opencascade.com

You can also find OCCT pre-installed on your system, or install it from 
packages provided by a third party. Note that packaging and functionality
of such versions can be different from certified releases. Please consult 
documentation accompanying your version for details.

Documentation
-------------

Open file doc/html/index.html to browse HTML documentation.

If HTML documentation is not available in your package, you can:

- Generate it from sources. 

  You need to have Tcl and Doxygen 1.8.4 (or above) installed on your system.
  and accessible in your environment (check environment variable PATH).
  Use batch file *gendoc.bat* on Windows or Bash script *gendoc* on Linux
  or OS X to (re)generate documentation.

- Read documentation in source plain text (MarkDown) format found in 
  subfolder *dox*

See *dox/dev_guides/documentation/documentation.md* for details.

Building
--------

In most cases you need to rebuild OCCT on your platform (OS, compiler) before
using it in your project, to ensure binary compatibility.

Consult the file *dox/dev_guides/building/building.md* for instructions on
building OCCT from sources on supported platforms.

Version
-------

The current version of OCCT can be consulted in the file
*src/Standard/Standard_Version.hxx*

Development
-----------

For information regarding OCCT code development please consult the official 
OCCT Collaborative Development Portal:
http://dev.opencascade.org
Description
Mirror of OpenCascade OCCT, at https://git.dev.opencascade.org/repos/occt
Readme 167 MiB
Languages
C++ 98.1%
CMake 1%
Tcl 0.3%
C 0.2%
GLSL 0.1%