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The selection scheme has been propagated to Owner object interface, and the AIS_Selection::Select() method has been replaced to unify the logic.
125 lines
5.2 KiB
C++
125 lines
5.2 KiB
C++
// Created on: 1995-03-21
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// Created by: Jean-Louis Frenkel
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _AIS_Selection_HeaderFile
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#define _AIS_Selection_HeaderFile
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#include <AIS_NArray1OfEntityOwner.hxx>
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#include <AIS_NListOfEntityOwner.hxx>
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#include <AIS_SelectionScheme.hxx>
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#include <AIS_SelectStatus.hxx>
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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class SelectMgr_Filter;
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//! Class holding the list of selected owners.
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class AIS_Selection : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(AIS_Selection, Standard_Transient)
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public:
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//! creates a new selection.
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Standard_EXPORT AIS_Selection();
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//! removes all the object of the selection.
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Standard_EXPORT virtual void Clear();
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//! if the object is not yet in the selection, it will be added.
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//! if the object is already in the selection, it will be removed.
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//! @param[in] theOwner element to change selection state
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//! @param[in] theFilter context filter
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//! @param[in] theSelScheme selection scheme
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//! @param[in] theIsDetected flag of object detection
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//! @return result of selection
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Standard_EXPORT virtual AIS_SelectStatus Select (const Handle(SelectMgr_EntityOwner)& theOwner,
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const Handle(SelectMgr_Filter)& theFilter,
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const AIS_SelectionScheme theSelScheme,
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const Standard_Boolean theIsDetected);
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//! the object is always add int the selection.
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//! faster when the number of objects selected is great.
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Standard_EXPORT virtual AIS_SelectStatus AddSelect (const Handle(SelectMgr_EntityOwner)& theObject);
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//! clears the selection and adds the object in the selection.
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//! @param[in] theObject element to change selection state
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//! @param[in] theFilter context filter
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//! @param[in] theIsDetected flag of object detection
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virtual void ClearAndSelect (const Handle(SelectMgr_EntityOwner)& theObject,
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const Handle(SelectMgr_Filter)& theFilter,
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const Standard_Boolean theIsDetected)
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{
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Clear();
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Select (theObject, theFilter, AIS_SelectionScheme_Add, theIsDetected);
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}
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//! checks if the object is in the selection.
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Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theObject) const { return myResultMap.IsBound (theObject); }
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//! Return the list of selected objects.
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const AIS_NListOfEntityOwner& Objects() const { return myresult; }
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//! Return the number of selected objects.
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Standard_Integer Extent() const { return myresult.Size(); }
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//! Return true if list of selected objects is empty.
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Standard_Boolean IsEmpty() const { return myresult.IsEmpty(); }
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public:
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//! Start iteration through selected objects.
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void Init() { myIterator = AIS_NListOfEntityOwner::Iterator(myresult); }
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//! Return true if iterator points to selected object.
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Standard_Boolean More() const { return myIterator.More(); }
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//! Continue iteration through selected objects.
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void Next() { myIterator.Next(); }
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//! Return selected object at iterator position.
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const Handle(SelectMgr_EntityOwner)& Value() const { return myIterator.Value(); }
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//! Select or deselect owners depending on the selection scheme.
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//! @param[in] thePickedOwners elements to change selection state
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//! @param[in] theSelScheme selection scheme, defines how owner is selected
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//! @param[in] theToAllowSelOverlap selection flag, if true - overlapped entities are allowed
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//! @param[in] theFilter context filter to skip not acceptable owners
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Standard_EXPORT virtual void SelectOwners (const AIS_NArray1OfEntityOwner& thePickedOwners,
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const AIS_SelectionScheme theSelScheme,
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const Standard_Boolean theToAllowSelOverlap,
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const Handle(SelectMgr_Filter)& theFilter);
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protected:
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//! Append the owner into the current selection if filter is Ok.
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//! @param theOwner [in] element to change selection state
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//! @param theFilter [in] context filter to skip not acceptable owners
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//! @return result of selection
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Standard_EXPORT virtual AIS_SelectStatus appendOwner (const Handle(SelectMgr_EntityOwner)& theOwner,
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const Handle(SelectMgr_Filter)& theFilter);
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protected:
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AIS_NListOfEntityOwner myresult;
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AIS_NListOfEntityOwner::Iterator myIterator;
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NCollection_DataMap<Handle(SelectMgr_EntityOwner), AIS_NListOfEntityOwner::Iterator> myResultMap;
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};
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DEFINE_STANDARD_HANDLE(AIS_Selection, Standard_Transient)
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#endif // _AIS_Selection_HeaderFile
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