// Created on: 1995-03-21 // Created by: Jean-Louis Frenkel // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_Selection_HeaderFile #define _AIS_Selection_HeaderFile #include #include #include #include #include #include class SelectMgr_Filter; //! Class holding the list of selected owners. class AIS_Selection : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(AIS_Selection, Standard_Transient) public: //! creates a new selection. Standard_EXPORT AIS_Selection(); //! removes all the object of the selection. Standard_EXPORT virtual void Clear(); //! if the object is not yet in the selection, it will be added. //! if the object is already in the selection, it will be removed. //! @param[in] theOwner element to change selection state //! @param[in] theFilter context filter //! @param[in] theSelScheme selection scheme //! @param[in] theIsDetected flag of object detection //! @return result of selection Standard_EXPORT virtual AIS_SelectStatus Select (const Handle(SelectMgr_EntityOwner)& theOwner, const Handle(SelectMgr_Filter)& theFilter, const AIS_SelectionScheme theSelScheme, const Standard_Boolean theIsDetected); //! the object is always add int the selection. //! faster when the number of objects selected is great. Standard_EXPORT virtual AIS_SelectStatus AddSelect (const Handle(SelectMgr_EntityOwner)& theObject); //! clears the selection and adds the object in the selection. //! @param[in] theObject element to change selection state //! @param[in] theFilter context filter //! @param[in] theIsDetected flag of object detection virtual void ClearAndSelect (const Handle(SelectMgr_EntityOwner)& theObject, const Handle(SelectMgr_Filter)& theFilter, const Standard_Boolean theIsDetected) { Clear(); Select (theObject, theFilter, AIS_SelectionScheme_Add, theIsDetected); } //! checks if the object is in the selection. Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theObject) const { return myResultMap.IsBound (theObject); } //! Return the list of selected objects. const AIS_NListOfEntityOwner& Objects() const { return myresult; } //! Return the number of selected objects. Standard_Integer Extent() const { return myresult.Size(); } //! Return true if list of selected objects is empty. Standard_Boolean IsEmpty() const { return myresult.IsEmpty(); } public: //! Start iteration through selected objects. void Init() { myIterator = AIS_NListOfEntityOwner::Iterator(myresult); } //! Return true if iterator points to selected object. Standard_Boolean More() const { return myIterator.More(); } //! Continue iteration through selected objects. void Next() { myIterator.Next(); } //! Return selected object at iterator position. const Handle(SelectMgr_EntityOwner)& Value() const { return myIterator.Value(); } //! Select or deselect owners depending on the selection scheme. //! @param[in] thePickedOwners elements to change selection state //! @param[in] theSelScheme selection scheme, defines how owner is selected //! @param[in] theToAllowSelOverlap selection flag, if true - overlapped entities are allowed //! @param[in] theFilter context filter to skip not acceptable owners Standard_EXPORT virtual void SelectOwners (const AIS_NArray1OfEntityOwner& thePickedOwners, const AIS_SelectionScheme theSelScheme, const Standard_Boolean theToAllowSelOverlap, const Handle(SelectMgr_Filter)& theFilter); protected: //! Append the owner into the current selection if filter is Ok. //! @param theOwner [in] element to change selection state //! @param theFilter [in] context filter to skip not acceptable owners //! @return result of selection Standard_EXPORT virtual AIS_SelectStatus appendOwner (const Handle(SelectMgr_EntityOwner)& theOwner, const Handle(SelectMgr_Filter)& theFilter); protected: AIS_NListOfEntityOwner myresult; AIS_NListOfEntityOwner::Iterator myIterator; NCollection_DataMap myResultMap; }; DEFINE_STANDARD_HANDLE(AIS_Selection, Standard_Transient) #endif // _AIS_Selection_HeaderFile