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occt/src/BRepMesh/BRepMesh_EdgeTessellationExtractor.cxx
vro a8b605eb5e 0032133: Modeling Data - Restriction of access to internal arrays for Poly_Triangulation, revision of API
Removed methods from Poly_Triangulation/Poly_PolygonOnTriangulation giving access to internal arrays of 2d and 3d nodes, triangles and normals.
2021-02-18 18:55:21 +03:00

78 lines
2.8 KiB
C++

// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepMesh_EdgeTessellationExtractor.hxx>
#include <BRepMesh_ShapeTool.hxx>
#include <BRep_Tool.hxx>
#include <gp_Pnt.hxx>
#include <IMeshData_Edge.hxx>
#include <IMeshData_Face.hxx>
#include <Poly_Triangulation.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_EdgeTessellationExtractor, IMeshTools_CurveTessellator)
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
BRepMesh_EdgeTessellationExtractor::BRepMesh_EdgeTessellationExtractor (
const IMeshData::IEdgeHandle& theEdge,
const IMeshData::IFaceHandle& theFace)
{
Handle (Poly_Triangulation) aTriangulation =
BRep_Tool::Triangulation (theFace->GetFace(), myLoc);
Handle (Poly_PolygonOnTriangulation) aPolygon =
BRep_Tool::PolygonOnTriangulation (theEdge->GetEdge(), aTriangulation, myLoc);
myTriangulation = aTriangulation.get();
myIndices = &aPolygon->Nodes ();
myProvider.Init (theEdge, TopAbs_FORWARD, theFace, aPolygon->Parameters ());
}
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
BRepMesh_EdgeTessellationExtractor::~BRepMesh_EdgeTessellationExtractor ()
{
}
//=======================================================================
//function : NbPoints
//purpose :
//=======================================================================
Standard_Integer BRepMesh_EdgeTessellationExtractor::PointsNb () const
{
return myIndices->Size ();
}
//=======================================================================
//function : Value
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_EdgeTessellationExtractor::Value (
const Standard_Integer theIndex,
gp_Pnt& thePoint,
Standard_Real& theParameter) const
{
const gp_Pnt aRefPnt = myTriangulation->Node (myIndices->Value (theIndex));
thePoint = BRepMesh_ShapeTool::UseLocation (aRefPnt, myLoc);
theParameter = myProvider.Parameter (theIndex, thePoint);
return Standard_True;
}