// Created on: 2016-04-19 // Copyright (c) 2016 OPEN CASCADE SAS // Created by: Oleg AGASHIN // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_EdgeTessellationExtractor, IMeshTools_CurveTessellator) //======================================================================= //function : Constructor //purpose : //======================================================================= BRepMesh_EdgeTessellationExtractor::BRepMesh_EdgeTessellationExtractor ( const IMeshData::IEdgeHandle& theEdge, const IMeshData::IFaceHandle& theFace) { Handle (Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (theFace->GetFace(), myLoc); Handle (Poly_PolygonOnTriangulation) aPolygon = BRep_Tool::PolygonOnTriangulation (theEdge->GetEdge(), aTriangulation, myLoc); myTriangulation = aTriangulation.get(); myIndices = &aPolygon->Nodes (); myProvider.Init (theEdge, TopAbs_FORWARD, theFace, aPolygon->Parameters ()); } //======================================================================= //function : Constructor //purpose : //======================================================================= BRepMesh_EdgeTessellationExtractor::~BRepMesh_EdgeTessellationExtractor () { } //======================================================================= //function : NbPoints //purpose : //======================================================================= Standard_Integer BRepMesh_EdgeTessellationExtractor::PointsNb () const { return myIndices->Size (); } //======================================================================= //function : Value //purpose : //======================================================================= Standard_Boolean BRepMesh_EdgeTessellationExtractor::Value ( const Standard_Integer theIndex, gp_Pnt& thePoint, Standard_Real& theParameter) const { const gp_Pnt aRefPnt = myTriangulation->Node (myIndices->Value (theIndex)); thePoint = BRepMesh_ShapeTool::UseLocation (aRefPnt, myLoc); theParameter = myProvider.Parameter (theIndex, thePoint); return Standard_True; }