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67 lines
2.4 KiB
C++
Executable File
67 lines
2.4 KiB
C++
Executable File
// Created on: 2004-11-23
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// Created by: Pavel TELKOV
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// Copyright (c) 2004-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// The original implementation Copyright: (C) RINA S.p.A
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#include <TObj_OcafObjectIterator.hxx>
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#include <TObj_Object.hxx>
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IMPLEMENT_STANDARD_HANDLE(TObj_OcafObjectIterator,TObj_LabelIterator)
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IMPLEMENT_STANDARD_RTTIEXT(TObj_OcafObjectIterator,TObj_LabelIterator)
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//=======================================================================
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//function : TObj_OcafObjectIterator
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//purpose :
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//=======================================================================
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TObj_OcafObjectIterator::TObj_OcafObjectIterator
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(const TDF_Label& theLabel,
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const Handle(Standard_Type)& theType,
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const Standard_Boolean theRecursive)
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: TObj_LabelIterator( theLabel, theRecursive ), myType( theType )
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{
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MakeStep();
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}
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//=======================================================================
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//function : MakeStep
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//purpose :
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//=======================================================================
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void TObj_OcafObjectIterator::MakeStep()
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{
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for(;myIterator.More() && myNode.IsNull(); )
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{
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TDF_Label L = myIterator.Value();
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Handle(TObj_Object) anObject;
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if(TObj_Object::GetObj(L,anObject))
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{
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if (myType.IsNull() || anObject->IsKind( myType ))
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{
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myObject = anObject;
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myNode = L;
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}
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myIterator.NextBrother();
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}
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else
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myIterator.Next();
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}
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}
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