// Created on: 2004-11-23 // Created by: Pavel TELKOV // Copyright (c) 2004-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. // The original implementation Copyright: (C) RINA S.p.A #include #include IMPLEMENT_STANDARD_HANDLE(TObj_OcafObjectIterator,TObj_LabelIterator) IMPLEMENT_STANDARD_RTTIEXT(TObj_OcafObjectIterator,TObj_LabelIterator) //======================================================================= //function : TObj_OcafObjectIterator //purpose : //======================================================================= TObj_OcafObjectIterator::TObj_OcafObjectIterator (const TDF_Label& theLabel, const Handle(Standard_Type)& theType, const Standard_Boolean theRecursive) : TObj_LabelIterator( theLabel, theRecursive ), myType( theType ) { MakeStep(); } //======================================================================= //function : MakeStep //purpose : //======================================================================= void TObj_OcafObjectIterator::MakeStep() { for(;myIterator.More() && myNode.IsNull(); ) { TDF_Label L = myIterator.Value(); Handle(TObj_Object) anObject; if(TObj_Object::GetObj(L,anObject)) { if (myType.IsNull() || anObject->IsKind( myType )) { myObject = anObject; myNode = L; } myIterator.NextBrother(); } else myIterator.Next(); } }