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occt/src/PCollection/PCollection_SeqNode.gxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1992-09-24
// Created by: Mireille MERCIEN
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Standard_NoSuchObject.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_NotImplemented.hxx>
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// -----------
// constructor :
// -----------
PCollection_SeqNode::PCollection_SeqNode
(const Handle(PCollection_SeqNode)& TheLast , const Item& TheItem )
{
MyItem = TheItem;
MyPrevious = TheLast;
MyNext.Nullify();
}
PCollection_SeqNode::PCollection_SeqNode
(const Item& TheItem , const Handle(PCollection_SeqNode)& TheFirst)
{
MyItem = TheItem;
MyNext = TheFirst;
MyPrevious.Nullify();
}
PCollection_SeqNode::PCollection_SeqNode
(const Handle(PCollection_SeqNode)& ThePrevious ,
const Handle(PCollection_SeqNode)& TheNext ,
const Item& TheItem)
{
MyItem = TheItem;
MyNext = TheNext;
MyPrevious = ThePrevious;
}
// -----------
// Value
// -----------
Item PCollection_SeqNode::Value() const
{
return MyItem;
}
// -----------
// Next
// -----------
Handle(PCollection_SeqNode) PCollection_SeqNode::Next() const
{
return MyNext;
}
// -----------
// Previous
// -----------
Handle(PCollection_SeqNode) PCollection_SeqNode::Previous() const
{
return MyPrevious;
}
// -----------
// SetValue
// -----------
void PCollection_SeqNode::SetValue(const Item& TheItem)
{
MyItem = TheItem;
}
// -----------
// SetNext
// -----------
void PCollection_SeqNode::SetNext(const Handle(PCollection_SeqNode)& TheNext)
{
MyNext = TheNext;
}
// -----------
// SetPrevious
// -----------
void PCollection_SeqNode::
SetPrevious(const Handle(PCollection_SeqNode)& ThePrevious)
{
MyPrevious = ThePrevious;
}