// Created on: 1992-09-24 // Created by: Mireille MERCIEN // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // ----------- // constructor : // ----------- PCollection_SeqNode::PCollection_SeqNode (const Handle(PCollection_SeqNode)& TheLast , const Item& TheItem ) { MyItem = TheItem; MyPrevious = TheLast; MyNext.Nullify(); } PCollection_SeqNode::PCollection_SeqNode (const Item& TheItem , const Handle(PCollection_SeqNode)& TheFirst) { MyItem = TheItem; MyNext = TheFirst; MyPrevious.Nullify(); } PCollection_SeqNode::PCollection_SeqNode (const Handle(PCollection_SeqNode)& ThePrevious , const Handle(PCollection_SeqNode)& TheNext , const Item& TheItem) { MyItem = TheItem; MyNext = TheNext; MyPrevious = ThePrevious; } // ----------- // Value // ----------- Item PCollection_SeqNode::Value() const { return MyItem; } // ----------- // Next // ----------- Handle(PCollection_SeqNode) PCollection_SeqNode::Next() const { return MyNext; } // ----------- // Previous // ----------- Handle(PCollection_SeqNode) PCollection_SeqNode::Previous() const { return MyPrevious; } // ----------- // SetValue // ----------- void PCollection_SeqNode::SetValue(const Item& TheItem) { MyItem = TheItem; } // ----------- // SetNext // ----------- void PCollection_SeqNode::SetNext(const Handle(PCollection_SeqNode)& TheNext) { MyNext = TheNext; } // ----------- // SetPrevious // ----------- void PCollection_SeqNode:: SetPrevious(const Handle(PCollection_SeqNode)& ThePrevious) { MyPrevious = ThePrevious; }