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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
109 lines
3.6 KiB
C++
109 lines
3.6 KiB
C++
// Created by: Peter KURNEV
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// Copyright (c) 2010-2014 OPEN CASCADE SAS
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// Copyright (c) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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// Copyright (c) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT,
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// EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BOPAlgo_BuilderArea.hxx>
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#include <BOPCol_ListOfShape.hxx>
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#include <IntTools_Context.hxx>
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#include <NCollection_BaseAllocator.hxx>
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#include <TopoDS_Shape.hxx>
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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BOPAlgo_BuilderArea::BOPAlgo_BuilderArea()
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:
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BOPAlgo_Algo(),
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myShapes(myAllocator),
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myLoops(myAllocator),
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myLoopsInternal(myAllocator),
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myAreas(myAllocator),
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myShapesToAvoid(100, myAllocator)
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{
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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BOPAlgo_BuilderArea::BOPAlgo_BuilderArea
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(const Handle(NCollection_BaseAllocator)& theAllocator)
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:
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BOPAlgo_Algo(theAllocator),
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myShapes(myAllocator),
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myLoops(myAllocator),
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myLoopsInternal(myAllocator),
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myAreas(myAllocator),
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myShapesToAvoid(100, myAllocator)
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{
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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BOPAlgo_BuilderArea::~BOPAlgo_BuilderArea()
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{
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}
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//=======================================================================
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//function : SetContext
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//purpose :
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//=======================================================================
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void BOPAlgo_BuilderArea::SetContext
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(const Handle(IntTools_Context)& theContext)
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{
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myContext=theContext;
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}
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//=======================================================================
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//function : SetShapes
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//purpose :
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//=======================================================================
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void BOPAlgo_BuilderArea::SetShapes(const BOPCol_ListOfShape& theLF)
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{
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BOPCol_ListIteratorOfListOfShape aIt;
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//
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myShapes.Clear();
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aIt.Initialize(theLF);
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for(; aIt.More(); aIt.Next()) {
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const TopoDS_Shape& aF=aIt.Value();
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myShapes.Append(aF);
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}
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}
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//=======================================================================
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//function : Shapes
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//purpose :
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//=======================================================================
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const BOPCol_ListOfShape& BOPAlgo_BuilderArea::Shapes()const
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{
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return myShapes;
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}
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//=======================================================================
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//function : Loops
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//purpose :
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//=======================================================================
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const BOPCol_ListOfShape& BOPAlgo_BuilderArea::Loops()const
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{
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return myLoops;
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}
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//=======================================================================
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//function : Areas
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//purpose :
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//=======================================================================
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const BOPCol_ListOfShape& BOPAlgo_BuilderArea::Areas()const
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{
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return myAreas;
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}
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