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occt/src/BOPAlgo/BOPAlgo_BuilderArea.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

109 lines
3.6 KiB
C++

// Created by: Peter KURNEV
// Copyright (c) 2010-2014 OPEN CASCADE SAS
// Copyright (c) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
// Copyright (c) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT,
// EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BOPAlgo_BuilderArea.hxx>
#include <BOPCol_ListOfShape.hxx>
#include <IntTools_Context.hxx>
#include <NCollection_BaseAllocator.hxx>
#include <TopoDS_Shape.hxx>
//=======================================================================
//function :
//purpose :
//=======================================================================
BOPAlgo_BuilderArea::BOPAlgo_BuilderArea()
:
BOPAlgo_Algo(),
myShapes(myAllocator),
myLoops(myAllocator),
myLoopsInternal(myAllocator),
myAreas(myAllocator),
myShapesToAvoid(100, myAllocator)
{
}
//=======================================================================
//function :
//purpose :
//=======================================================================
BOPAlgo_BuilderArea::BOPAlgo_BuilderArea
(const Handle(NCollection_BaseAllocator)& theAllocator)
:
BOPAlgo_Algo(theAllocator),
myShapes(myAllocator),
myLoops(myAllocator),
myLoopsInternal(myAllocator),
myAreas(myAllocator),
myShapesToAvoid(100, myAllocator)
{
}
//=======================================================================
//function : ~
//purpose :
//=======================================================================
BOPAlgo_BuilderArea::~BOPAlgo_BuilderArea()
{
}
//=======================================================================
//function : SetContext
//purpose :
//=======================================================================
void BOPAlgo_BuilderArea::SetContext
(const Handle(IntTools_Context)& theContext)
{
myContext=theContext;
}
//=======================================================================
//function : SetShapes
//purpose :
//=======================================================================
void BOPAlgo_BuilderArea::SetShapes(const BOPCol_ListOfShape& theLF)
{
BOPCol_ListIteratorOfListOfShape aIt;
//
myShapes.Clear();
aIt.Initialize(theLF);
for(; aIt.More(); aIt.Next()) {
const TopoDS_Shape& aF=aIt.Value();
myShapes.Append(aF);
}
}
//=======================================================================
//function : Shapes
//purpose :
//=======================================================================
const BOPCol_ListOfShape& BOPAlgo_BuilderArea::Shapes()const
{
return myShapes;
}
//=======================================================================
//function : Loops
//purpose :
//=======================================================================
const BOPCol_ListOfShape& BOPAlgo_BuilderArea::Loops()const
{
return myLoops;
}
//=======================================================================
//function : Areas
//purpose :
//=======================================================================
const BOPCol_ListOfShape& BOPAlgo_BuilderArea::Areas()const
{
return myAreas;
}