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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
132 lines
3.5 KiB
Plaintext
132 lines
3.5 KiB
Plaintext
// Created on: 1992-08-13
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// Created by: Mireille MERCIEN
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_OutOfRange.hxx>
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#include <Standard_NoSuchObject.hxx>
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#include <Standard_NoMoreObject.hxx>
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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// Purpose: Permits to iterate through an ArbitraryTree so that,
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// from the root, it reads each element on the left,
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// until the first leave, then goes to its rightSibling
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// and upward.
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// IF theTree is ( A (B (C D E)) F G (H (I J K)))
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// THEN it will read ( A B C D E F G H I J K)
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// -----------
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// constructor :
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// -----------
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PCollection_ATPreOrderIterator::
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PCollection_ATPreOrderIterator
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(const Handle(PCollection_HArbitraryTree)& ATree)
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{
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CurrentStack = new PCollection_StackArbitraryTree;
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if (ATree.IsNull()) {
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HasMore = Standard_False;
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}
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else {
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HasMore = Standard_True;
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CurrentTree = ATree;
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CurrentStack->Push(ATree);
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}
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}
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// --------
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// More
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// --------
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Standard_Boolean PCollection_ATPreOrderIterator::More() const
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{
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return HasMore;
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}
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// --------
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// Value
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// --------
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Handle(PCollection_HArbitraryTree)
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PCollection_ATPreOrderIterator::Value() const
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{
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if (!HasMore) Standard_NoSuchObject::Raise();
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return CurrentTree;
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}
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// --------
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// Clear
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// --------
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void PCollection_ATPreOrderIterator::Clear()
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{
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CurrentTree.Nullify();
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CurrentStack.Nullify();
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HasMore = Standard_False;
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}
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// --------
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// Next
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// --------
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void PCollection_ATPreOrderIterator::Next()
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{
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if (!HasMore) Standard_NoMoreObject::Raise();
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Handle(PCollection_HArbitraryTree) Temp;
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if (CurrentTree->IsLeaf()) {
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// ... no child, so go upward, then to the right
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Temp = RecursiveRemove( CurrentTree);
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// ... and adds the right neighbour of the last removed tree
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if ( HasMore) {
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CurrentTree = Temp->RightSibling();
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CurrentStack->Push(CurrentTree);
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}
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}
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else {
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// ... just go down for one step
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CurrentTree = CurrentTree->Child(1);
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CurrentStack->Push(CurrentTree);
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}
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}
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// PRIVATE TOOLS TO MANAGE CURRENTSTACK
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Handle(PCollection_HArbitraryTree)
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PCollection_ATPreOrderIterator::RecursiveRemove(
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const Handle(PCollection_HArbitraryTree)& ATree)
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{
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Handle(PCollection_HArbitraryTree) Temp;
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CurrentStack->Pop();
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if ( CurrentStack->IsEmpty()) {
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HasMore = Standard_False;
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Temp = ATree; // ... to be returned
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}
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else {
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// ... is there somebody to the right ? if yes, stop removing
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// ... if not, go on removing
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Temp = ATree->RightSibling();
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if (!Temp.IsNull()) {
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Temp = ATree; // ... to be returned
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}
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else {
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Temp = CurrentStack->Top();
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Temp = RecursiveRemove( Temp);
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}
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}
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return Temp;
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}
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