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259 lines
7.4 KiB
C++
Executable File
259 lines
7.4 KiB
C++
Executable File
// Created on: 1993-07-23
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// Created by: Remi LEQUETTE
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <BRepPrimAPI_MakeSphere.ixx>
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#include <BRepBuilderAPI.hxx>
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#include <gp.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Ax2.hxx>
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static gp_Ax2 SphereComputeAxes() {
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static Standard_Integer firsttime=1;
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static Standard_Integer modif=0;
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static Standard_Real cosa=cos(0.111);
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static Standard_Real sina=sin(0.111);
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static Standard_Real ux=1.0;
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static Standard_Real uy=0.0;
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if(firsttime) {
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modif = getenv("PRIM_SPHERE") != NULL;
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firsttime = 0;
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}
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if(modif) {
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Standard_Real nux = cosa*ux+sina*uy;
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Standard_Real nuy =-sina*ux+cosa*uy;
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ux=nux; uy=nuy;
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return(gp_Ax2(gp::Origin(),gp::DZ(),gp_Dir(ux,uy,0.0)));
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}
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else {
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return(gp::XOY());
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}
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R) :
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mySphere(SphereComputeAxes(),R)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
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const Standard_Real angle) :
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mySphere(gp_Ax2(gp::Origin(), (angle<0.?-1:1)*gp::DZ(), gp::DX()),
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R)
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{
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mySphere.Angle(Abs(angle));
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2) :
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mySphere(R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2,
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const Standard_Real angle3) :
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mySphere(R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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mySphere.Angle(angle3);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R,
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const Standard_Real angle) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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mySphere.Angle(angle);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2,
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const Standard_Real angle3) :
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mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
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R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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mySphere.Angle(angle3);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R) :
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mySphere(Axis, R)
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{
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R,
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const Standard_Real angle) :
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mySphere( Axis, R)
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{
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mySphere.Angle(angle);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2) :
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mySphere(Axis, R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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}
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//=======================================================================
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//function : BRepPrimAPI_MakeSphere
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//purpose :
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//=======================================================================
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BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
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const Standard_Real R,
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const Standard_Real angle1,
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const Standard_Real angle2,
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const Standard_Real angle3) :
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mySphere( Axis, R)
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{
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mySphere.VMin(angle1);
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mySphere.VMax(angle2);
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mySphere.Angle(angle3);
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}
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//=======================================================================
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//function : OneAxis
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//purpose :
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//=======================================================================
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Standard_Address BRepPrimAPI_MakeSphere::OneAxis()
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{
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return &mySphere;
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}
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//=======================================================================
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//function : Sphere
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//purpose :
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//=======================================================================
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BRepPrim_Sphere& BRepPrimAPI_MakeSphere::Sphere()
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{
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return mySphere;
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}
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