// Created on: 1993-07-23 // Created by: Remi LEQUETTE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include #include #include static gp_Ax2 SphereComputeAxes() { static Standard_Integer firsttime=1; static Standard_Integer modif=0; static Standard_Real cosa=cos(0.111); static Standard_Real sina=sin(0.111); static Standard_Real ux=1.0; static Standard_Real uy=0.0; if(firsttime) { modif = getenv("PRIM_SPHERE") != NULL; firsttime = 0; } if(modif) { Standard_Real nux = cosa*ux+sina*uy; Standard_Real nuy =-sina*ux+cosa*uy; ux=nux; uy=nuy; return(gp_Ax2(gp::Origin(),gp::DZ(),gp_Dir(ux,uy,0.0))); } else { return(gp::XOY()); } } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R) : mySphere(SphereComputeAxes(),R) { } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle) : mySphere(gp_Ax2(gp::Origin(), (angle<0.?-1:1)*gp::DZ(), gp::DX()), R) { mySphere.Angle(Abs(angle)); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2) : mySphere(R) { mySphere.VMin(angle1); mySphere.VMax(angle2); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3) : mySphere(R) { mySphere.VMin(angle1); mySphere.VMax(angle2); mySphere.Angle(angle3); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { mySphere.Angle(angle); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { mySphere.VMin(angle1); mySphere.VMax(angle2); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3) : mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)), R) { mySphere.VMin(angle1); mySphere.VMax(angle2); mySphere.Angle(angle3); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R) : mySphere(Axis, R) { } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle) : mySphere( Axis, R) { mySphere.Angle(angle); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2) : mySphere(Axis, R) { mySphere.VMin(angle1); mySphere.VMax(angle2); } //======================================================================= //function : BRepPrimAPI_MakeSphere //purpose : //======================================================================= BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis, const Standard_Real R, const Standard_Real angle1, const Standard_Real angle2, const Standard_Real angle3) : mySphere( Axis, R) { mySphere.VMin(angle1); mySphere.VMax(angle2); mySphere.Angle(angle3); } //======================================================================= //function : OneAxis //purpose : //======================================================================= Standard_Address BRepPrimAPI_MakeSphere::OneAxis() { return &mySphere; } //======================================================================= //function : Sphere //purpose : //======================================================================= BRepPrim_Sphere& BRepPrimAPI_MakeSphere::Sphere() { return mySphere; }