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occt/src/Prs3d/Prs3d_ToolSector.hxx
mzernova 113bda7072 0031773: Visualization - add Prs3d_ToolTorus
Added Prs3d_ToolTorus tool to create a torus

Added DRAW commands:
- vtorus
- vcylinder
- vsphere

Added test cases:
- v3d/quadric/torus
- v3d/quadric/cylinder
- v3d/quadric/sphere
2020-09-21 12:36:27 +03:00

63 lines
2.6 KiB
C++

// Created on: 2019-02-25
// Created by: Artem NOVIKOV
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Prs3d_ToolSector_HeaderFile
#define _Prs3d_ToolSector_HeaderFile
#include <Prs3d_ToolQuadric.hxx>
//! Standard presentation algorithm that outputs graphical primitives for disk surface.
class Prs3d_ToolSector : public Prs3d_ToolQuadric
{
public:
//! Generate primitives for 3D quadric surface.
//! @param theRadius [in] sector radius
//! @param theNbSlices [in] number of slices within U parameter
//! @param theNbStacks [in] number of stacks within V parameter
//! @param theTrsf [in] optional transformation to apply
//! @return generated triangulation
Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks,
const gp_Trsf& theTrsf);
public:
//! Initializes the algorithm creating a sector (quadrant).
//! @param theRadius [in] sector radius
//! @param theNbSlices [in] number of slices within U parameter
//! @param theNbStacks [in] number of stacks within V parameter
Standard_EXPORT Prs3d_ToolSector (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks);
protected:
//! Computes vertex at given parameter location of the surface.
Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
//! Computes normal at given parameter location of the surface.
virtual gp_Dir Normal (const Standard_Real , const Standard_Real ) const Standard_OVERRIDE
{
return gp_Dir (0.0, 0.0, -1.0);
}
protected:
Standard_Real myRadius; //!< sector radius
};
#endif