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Added Prs3d_ToolTorus tool to create a torus Added DRAW commands: - vtorus - vcylinder - vsphere Added test cases: - v3d/quadric/torus - v3d/quadric/cylinder - v3d/quadric/sphere
63 lines
2.6 KiB
C++
63 lines
2.6 KiB
C++
// Created on: 2019-02-25
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// Created by: Artem NOVIKOV
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// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Prs3d_ToolSector_HeaderFile
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#define _Prs3d_ToolSector_HeaderFile
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#include <Prs3d_ToolQuadric.hxx>
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//! Standard presentation algorithm that outputs graphical primitives for disk surface.
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class Prs3d_ToolSector : public Prs3d_ToolQuadric
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{
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public:
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//! Generate primitives for 3D quadric surface.
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//! @param theRadius [in] sector radius
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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//! @param theTrsf [in] optional transformation to apply
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//! @return generated triangulation
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Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf);
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public:
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//! Initializes the algorithm creating a sector (quadrant).
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//! @param theRadius [in] sector radius
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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Standard_EXPORT Prs3d_ToolSector (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks);
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protected:
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//! Computes vertex at given parameter location of the surface.
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Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
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//! Computes normal at given parameter location of the surface.
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virtual gp_Dir Normal (const Standard_Real , const Standard_Real ) const Standard_OVERRIDE
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{
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return gp_Dir (0.0, 0.0, -1.0);
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}
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protected:
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Standard_Real myRadius; //!< sector radius
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};
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#endif
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