// Created on: 2019-02-25 // Created by: Artem NOVIKOV // Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Prs3d_ToolSector_HeaderFile #define _Prs3d_ToolSector_HeaderFile #include //! Standard presentation algorithm that outputs graphical primitives for disk surface. class Prs3d_ToolSector : public Prs3d_ToolQuadric { public: //! Generate primitives for 3D quadric surface. //! @param theRadius [in] sector radius //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter //! @param theTrsf [in] optional transformation to apply //! @return generated triangulation Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf); public: //! Initializes the algorithm creating a sector (quadrant). //! @param theRadius [in] sector radius //! @param theNbSlices [in] number of slices within U parameter //! @param theNbStacks [in] number of stacks within V parameter Standard_EXPORT Prs3d_ToolSector (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks); protected: //! Computes vertex at given parameter location of the surface. Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE; //! Computes normal at given parameter location of the surface. virtual gp_Dir Normal (const Standard_Real , const Standard_Real ) const Standard_OVERRIDE { return gp_Dir (0.0, 0.0, -1.0); } protected: Standard_Real myRadius; //!< sector radius }; #endif