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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
kgv b3eab8efc3 0028127: Visualization - transparent object breaks Z-Layer depth buffer clear
OpenGl_LayerList::Render() now calls glDepthMask(GL_TRUE) before clearing depth buffer.
Depth buffer is now cleared even if ZLayer with this command has no structures.
2016-11-23 13:05:18 +03:00
..
2016-07-07 14:24:39 +03:00
2016-06-23 18:14:45 +03:00
2016-04-08 11:42:00 +03:00