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Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d. Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox. Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver. Instead class returns image through GetImage() method. OpenGl_AspectFace - avoid possible NULL-dereference OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value OpenGl_Texture - check GL_BGRA_EXT for compatibility OpenGl_Texture - scale NPOT image when required Added more description to Graphic3d_TextureRoot class OpenGl_Texture - added missing break statement for ImgBGR32 case OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable OpenGl_Workspace::DisableTexture() - reset texture matrix FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
47 lines
415 B
Plaintext
47 lines
415 B
Plaintext
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# standard directories for derived files in CASROOT
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/.adm
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/sun
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/lin
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/mac
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/ao1
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/sil
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/wnt
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/drv
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/inc
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/work
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/win32
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/win64
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# project files and artifacts
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/adm/msvc
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/adm/wnt
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/adm/lin
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/adm/mac
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/adm/make
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*.vcproj*user
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*.ncb
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*.suo
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# test results
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/results*
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# Emacs backup files
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*~
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#Generated files
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*.in
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/*.am
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/*.m4
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/*.ac
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/*.sh
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/*.bat
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/autom4te.cache
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/build_configure
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/configure
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/make
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/config.*
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/Makefile
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/libtool
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/stamp*
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