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Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d. Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox. Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver. Instead class returns image through GetImage() method. OpenGl_AspectFace - avoid possible NULL-dereference OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value OpenGl_Texture - check GL_BGRA_EXT for compatibility OpenGl_Texture - scale NPOT image when required Added more description to Graphic3d_TextureRoot class OpenGl_Texture - added missing break statement for ImgBGR32 case OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable OpenGl_Workspace::DisableTexture() - reset texture matrix FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
Open CASCADE Technology source repository ----------------------------------------- This directory contains sources of Open CASCADE Technology (OCCT), a collection of C++ libraries providing services for 3D surface and solid modeling, CAD data exchange, and visualization. OCCT can be best applied in development of software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical simulation (CAE). The OCCT code is subject to the Open CASCADE Technology Public License Version 6.5 (the "License"). You may not use the content of the relevant files except in compliance with the License. Please see the LICENSE file or obtain a copy of the License at http://www.opencascade.org and read it completely before using this software. In order to build OCCT libraries from these sources for use in your program, you need to: 1. Download, build, and install the required third-party libraries. Follow the instructions provided in the documents titled "Building 3rd party products for OCCT" on http://dev.opencascade.org/?q=home/resources for installation and building. 2. Install and configure WOK development environment. See http://dev.opencascade.org/?q=home/resources for the latest build of the WOK and instructions of configuring it. 3. Use WOK to generate build scripts or project files for your compiler, then build the libraries. Note that you may use also the pre-processed source packages that include makefiles and projects, or binary packages, available for official releases of OCCT at http://www.opencascade.org. In this case however you will not be able to re-generate derived files after changing the CDL files (requires WOK). The current version of OCCT can be consulted in the file src/Standard/Standard_Version.hxx For more information regarding OCCT code development please consult the official OCCT Collaborative Development Portal: http://dev.opencascade.org
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