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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-04 13:13:25 +03:00
occt/src/Prs3d/Prs3d_ToolSphere.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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2.6 KiB
C++

// Created on: 2016-02-04
// Created by: Anastasia BORISOVA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Prs3d_ToolSphere.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Prs3d_ToolQuadric.hxx>
//=================================================================================================
Prs3d_ToolSphere::Prs3d_ToolSphere(const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks)
: myRadius(theRadius)
{
mySlicesNb = theNbSlices;
myStacksNb = theNbStacks;
}
//=================================================================================================
gp_Pnt Prs3d_ToolSphere::Vertex(const Standard_Real theU, const Standard_Real theV) const
{
const Standard_Real aU = theU * M_PI * 2.0;
const Standard_Real aV = theV * M_PI;
return gp_Pnt(myRadius * Cos(aU) * Sin(aV), -myRadius * Sin(aU) * Sin(aV), myRadius * Cos(aV));
}
//=================================================================================================
gp_Dir Prs3d_ToolSphere::Normal(const Standard_Real theU, const Standard_Real theV) const
{
const Standard_Real aU = theU * M_PI * 2.0;
const Standard_Real aV = theV * M_PI;
return gp_Dir(Cos(aU) * Sin(aV), -Sin(aU) * Sin(aV), Cos(aV));
}
//=================================================================================================
Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolSphere::Create(const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks,
const gp_Trsf& theTrsf)
{
Handle(Graphic3d_ArrayOfTriangles) anArray;
Prs3d_ToolSphere aTool(theRadius, theNbSlices, theNbStacks);
aTool.FillArray(anArray, theTrsf);
return anArray;
}