// Created on: 2016-02-04 // Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include //================================================================================================= Prs3d_ToolSphere::Prs3d_ToolSphere(const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) : myRadius(theRadius) { mySlicesNb = theNbSlices; myStacksNb = theNbStacks; } //================================================================================================= gp_Pnt Prs3d_ToolSphere::Vertex(const Standard_Real theU, const Standard_Real theV) const { const Standard_Real aU = theU * M_PI * 2.0; const Standard_Real aV = theV * M_PI; return gp_Pnt(myRadius * Cos(aU) * Sin(aV), -myRadius * Sin(aU) * Sin(aV), myRadius * Cos(aV)); } //================================================================================================= gp_Dir Prs3d_ToolSphere::Normal(const Standard_Real theU, const Standard_Real theV) const { const Standard_Real aU = theU * M_PI * 2.0; const Standard_Real aV = theV * M_PI; return gp_Dir(Cos(aU) * Sin(aV), -Sin(aU) * Sin(aV), Cos(aV)); } //================================================================================================= Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolSphere::Create(const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf& theTrsf) { Handle(Graphic3d_ArrayOfTriangles) anArray; Prs3d_ToolSphere aTool(theRadius, theNbSlices, theNbStacks); aTool.FillArray(anArray, theTrsf); return anArray; }