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65 lines
2.4 KiB
C++
Executable File
65 lines
2.4 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <StepShape_CsgPrimitive.ixx>
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#include <Interface_Macros.hxx>
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StepShape_CsgPrimitive::StepShape_CsgPrimitive () { }
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Standard_Integer StepShape_CsgPrimitive::CaseNum(const Handle(Standard_Transient)& ent) const
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{
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if (ent.IsNull()) return 0;
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if (ent->IsKind(STANDARD_TYPE(StepShape_Sphere))) return 1;
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if (ent->IsKind(STANDARD_TYPE(StepShape_Block))) return 2;
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if (ent->IsKind(STANDARD_TYPE(StepShape_RightAngularWedge))) return 3;
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if (ent->IsKind(STANDARD_TYPE(StepShape_Torus))) return 4;
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if (ent->IsKind(STANDARD_TYPE(StepShape_RightCircularCone))) return 5;
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if (ent->IsKind(STANDARD_TYPE(StepShape_RightCircularCylinder))) return 6;
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return 0;
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}
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Handle(StepShape_Sphere) StepShape_CsgPrimitive::Sphere () const
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{
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return GetCasted(StepShape_Sphere,Value());
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}
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Handle(StepShape_Block) StepShape_CsgPrimitive::Block () const
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{
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return GetCasted(StepShape_Block,Value());
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}
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Handle(StepShape_RightAngularWedge) StepShape_CsgPrimitive::RightAngularWedge () const
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{
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return GetCasted(StepShape_RightAngularWedge,Value());
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}
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Handle(StepShape_Torus) StepShape_CsgPrimitive::Torus () const
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{
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return GetCasted(StepShape_Torus,Value());
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}
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Handle(StepShape_RightCircularCone) StepShape_CsgPrimitive::RightCircularCone () const
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{
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return GetCasted(StepShape_RightCircularCone,Value());
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}
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Handle(StepShape_RightCircularCylinder) StepShape_CsgPrimitive::RightCircularCylinder () const
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{
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return GetCasted(StepShape_RightCircularCylinder,Value());
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}
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