// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include StepShape_CsgPrimitive::StepShape_CsgPrimitive () { } Standard_Integer StepShape_CsgPrimitive::CaseNum(const Handle(Standard_Transient)& ent) const { if (ent.IsNull()) return 0; if (ent->IsKind(STANDARD_TYPE(StepShape_Sphere))) return 1; if (ent->IsKind(STANDARD_TYPE(StepShape_Block))) return 2; if (ent->IsKind(STANDARD_TYPE(StepShape_RightAngularWedge))) return 3; if (ent->IsKind(STANDARD_TYPE(StepShape_Torus))) return 4; if (ent->IsKind(STANDARD_TYPE(StepShape_RightCircularCone))) return 5; if (ent->IsKind(STANDARD_TYPE(StepShape_RightCircularCylinder))) return 6; return 0; } Handle(StepShape_Sphere) StepShape_CsgPrimitive::Sphere () const { return GetCasted(StepShape_Sphere,Value()); } Handle(StepShape_Block) StepShape_CsgPrimitive::Block () const { return GetCasted(StepShape_Block,Value()); } Handle(StepShape_RightAngularWedge) StepShape_CsgPrimitive::RightAngularWedge () const { return GetCasted(StepShape_RightAngularWedge,Value()); } Handle(StepShape_Torus) StepShape_CsgPrimitive::Torus () const { return GetCasted(StepShape_Torus,Value()); } Handle(StepShape_RightCircularCone) StepShape_CsgPrimitive::RightCircularCone () const { return GetCasted(StepShape_RightCircularCone,Value()); } Handle(StepShape_RightCircularCylinder) StepShape_CsgPrimitive::RightCircularCylinder () const { return GetCasted(StepShape_RightCircularCylinder,Value()); }