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Implement SAT intersection tests and frustum culling algorithm using BVH trees. New Draw command vfrustumculling to manage frustum culling. Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2. Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_CStructure.hxx>
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#include <Graphic3d_Structure.pxx>
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_TransModeFlags.hxx>
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IMPLEMENT_STANDARD_HANDLE (Graphic3d_CStructure, Standard_Transient)
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_CStructure, Standard_Transient)
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//=============================================================================
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//function : Graphic3d_CStructure
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//purpose :
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//=============================================================================
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Graphic3d_CStructure::Graphic3d_CStructure (const Handle(Graphic3d_StructureManager)& theManager)
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: Id (theManager->NewIdentification()),
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Priority (Structure_MAX_PRIORITY / 2),
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PreviousPriority (Structure_MAX_PRIORITY / 2),
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Composition (Graphic3d_TOC_REPLACE),
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ContainsFacet (0),
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IsInfinite (0),
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stick (0),
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highlight (0),
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visible (1),
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pick (1),
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HLRValidation (0),
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IsForHighlight (Standard_False),
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IsMutable (Standard_False),
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Is2dText (Standard_False),
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myGraphicDriver (theManager->GraphicDriver())
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{
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for (Standard_Integer i = 0; i <= 3; ++i)
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{
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for (Standard_Integer j = 0; j <= 3; ++j)
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{
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Transformation[i][j] = (i == j) ? 1.0f : 0.0f;
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}
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}
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ContextLine.IsDef = 1,
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ContextFillArea.IsDef = 1,
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ContextMarker.IsDef = 1,
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ContextText.IsDef = 1;
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ContextLine.IsSet = 0,
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ContextFillArea.IsSet = 0,
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ContextMarker.IsSet = 0,
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ContextText.IsSet = 0;
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TransformPersistence.IsSet = 0;
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TransformPersistence.Flag = Graphic3d_TMF_None;
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TransformPersistence.Point.x = 0.0;
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TransformPersistence.Point.y = 0.0;
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TransformPersistence.Point.z = 0.0;
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}
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