// Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include IMPLEMENT_STANDARD_HANDLE (Graphic3d_CStructure, Standard_Transient) IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_CStructure, Standard_Transient) //============================================================================= //function : Graphic3d_CStructure //purpose : //============================================================================= Graphic3d_CStructure::Graphic3d_CStructure (const Handle(Graphic3d_StructureManager)& theManager) : Id (theManager->NewIdentification()), Priority (Structure_MAX_PRIORITY / 2), PreviousPriority (Structure_MAX_PRIORITY / 2), Composition (Graphic3d_TOC_REPLACE), ContainsFacet (0), IsInfinite (0), stick (0), highlight (0), visible (1), pick (1), HLRValidation (0), IsForHighlight (Standard_False), IsMutable (Standard_False), Is2dText (Standard_False), myGraphicDriver (theManager->GraphicDriver()) { for (Standard_Integer i = 0; i <= 3; ++i) { for (Standard_Integer j = 0; j <= 3; ++j) { Transformation[i][j] = (i == j) ? 1.0f : 0.0f; } } ContextLine.IsDef = 1, ContextFillArea.IsDef = 1, ContextMarker.IsDef = 1, ContextText.IsDef = 1; ContextLine.IsSet = 0, ContextFillArea.IsSet = 0, ContextMarker.IsSet = 0, ContextText.IsSet = 0; TransformPersistence.IsSet = 0; TransformPersistence.Flag = Graphic3d_TMF_None; TransformPersistence.Point.x = 0.0; TransformPersistence.Point.y = 0.0; TransformPersistence.Point.z = 0.0; }