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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00
kgv b647266461 0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
2016-07-14 13:24:40 +03:00
..

MFC samples

  1. Contents

The directory samples/mfc/standard contains the following packages and files:

  • Numbered packages: 01_Geometry, 02_Modeling, etc. provide projects and sources of samples;
  • Files All-vc(number).sln are auxiliary utility projects depending on all other sample projects. When such project is rebuilt, all samples and mfcsample library are also rebuilt.
  • Common directory provides common source and header files for samples and dynamic-link library mfcsample.dll.
  • Data directory stores data files.
  • mfcsample directory contains project for mfcsample.dll library providing basic functionality used by all OCC samples.
  • File env.bat is called from msvc.bat.
  1. Launching Open CASCADE Technology samples:

To run the Open CASCADE Technology samples, use command:

execute run.bat [vc10|vc11|vc12|vc14] [win32|win64] [Release|Debug] [SampleName]

To run the Animation sample, use command:

execute run.bat vc10 win64 Debug Animation
  1. Modifying and rebuilding samples:

You can modify, compile and launch all sample projects in MS Visual C++ at once with command:

execute msvc.bat [vc10|vc11|vc12|vc14] [win32|win64] [Release|Debug]

To run all sample projects in MS Visual C++ at once, use command:

execute msvc.bat vc10 win64 Debug

Note: make sure that your PATH environment variable contains a directory, where msdev.exe is located.