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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-05 18:16:23 +03:00
kgv b647266461 0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
2016-07-14 13:24:40 +03:00

Open CASCADE Technology
=======================

This directory contains sources of Open CASCADE Technology (OCCT), a software
development platform providing services for 3D surface and solid modeling, CAD 
data exchange, and visualization. Most of OCCT functionality is available in 
the form of C++ libraries. OCCT can be best applied in development of software 
dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or numerical 
simulation (CAE).

License
-------

Open CASCADE Technology is free software; you can redistribute it and / or 
modify it under the terms of the GNU Lesser General Public version 2.1 as 
published by the Free Software Foundation, with special exception defined in 
the file OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included
in OCCT distribution for complete text of the license.

Alternatively, Open CASCADE Technology may be used under the terms of Open 
CASCADE commercial license or contractual agreement.

Note that Open CASCADE Technology is provided on an "AS IS" basis, WITHOUT 
WARRANTY OF ANY KIND. The entire risk related to any use of the OCCT code and 
materials is on you. See the license text for formal disclaimer.

Packaging
---------

You can receive certified version of OCCT code in different packages.

- Snapshot of Git repository: contains C++ header and source files of OCCT,
  documentation sources, build scripts, and CMake project files.

- Complete source archive: contains all sources of OCCT, generated HTML and PDF
  documentation, and ready-to-use projects for building on all officially 
  supported platforms.

- Binary package (platform-specific): in addition to complete source archive, 
  it includes binaries of OCCT and third-party libraries built on one platform. 
  This package allows using OCCT immediately after installation.

Certified versions of OCCT can be downloaded from http://www.opencascade.com

You can also find OCCT pre-installed on your system, or install it from 
packages provided by a third party. Note that packaging and functionality
of such versions can be different from certified releases. Please consult 
documentation accompanying your version for details.

Documentation
-------------

Open file doc/html/index.html to browse HTML documentation.

If HTML documentation is not available in your package, you can:

- Generate it from sources. 

  You need to have Tcl and Doxygen 1.8.4 (or above) installed on your system.
  and accessible in your environment (check environment variable PATH).
  Use batch file *gendoc.bat* on Windows or Bash script *gendoc* on Linux
  or OS X to (re)generate documentation.

- Read documentation in source plain text (MarkDown) format found in 
  subfolder *dox*

See *dox/dev_guides/documentation/documentation.md* for details.

Building
--------

In most cases you need to rebuild OCCT on your platform (OS, compiler) before
using it in your project, to ensure binary compatibility.

Consult the file *dox/dev_guides/building/building.md* for instructions on
building OCCT from sources on supported platforms.

Version
-------

The current version of OCCT can be consulted in the file
*src/Standard/Standard_Version.hxx*

Development
-----------

For information regarding OCCT code development please consult the official 
OCCT Collaborative Development Portal:
http://dev.opencascade.org
Description
Mirror of OpenCascade OCCT, at https://git.dev.opencascade.org/repos/occt
Readme 167 MiB
Languages
C++ 98.1%
CMake 1%
Tcl 0.3%
C 0.2%
GLSL 0.1%