1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00
emv b4109929d6 0023958: Section of shell by plane is incomplete.
Modifications 1
1. To avoid creation of micro edges in the class BOPAlgo_PaveFiller added two new functions ForceInterfVE and
   ForceInterfVF which updates tolerance of Vertex to make it interfere with Edge and Face accordingly.
2. In the class BOPInt_Tools added new function IsInRange which checks whether two ranges cross each other.
3. In the class BOPTools_AlgoTools added new function IntersectCurves2d which intersects pcurves of the face
   to check it on the self-interference.
4. In the function IntTools_BeanFaceIntersector::FastComputeExactIntersection() the check on the coincidence of the whole
   edge with the face (BOPTools_AlgoTools::IsBlockInOnFace) replaced  with the check on the coincidence of one intermediate point with that face.
5. Test cases bugs modalg_1 bug1255, bug1255_1 has been updated with more correct value of the result.
6. TODO statement has been removed from the test cases boolean bcut_complex B1,B3,B5,C2,C4,C6,C8 as they are correct.

Adding test case for issue CR23958

Modification 2
1. In class BOPAlgo_PaveFiller added new function CheckPlanes(nF1, nF2) that checks whether two planar faces have common or intersecting sub shapes.
If these two faces do not have such sub shapes there is no need to intersect them.
2. In the function BOPAlgo_PaveFiller::MakeBlocks() added block for reducing the tolerance values to the previous state for the vertices
that were put on the section curve (with increasing of its tolerance value) that was rejected by the algorithm.

Modification 3
Back to Extrema_ExtAlgo_Grad algorithm in extrema computations in Boolean Operations algorithm.
2013-09-26 20:26:50 +04:00
2013-04-22 15:23:09 +04:00

               Open CASCADE Technology source repository
               -----------------------------------------

This directory contains sources of Open CASCADE Technology (OCCT), a collection
of C++ libraries providing services for 3D surface and solid modeling, CAD data
exchange, and visualization. OCCT can be best applied in development of
software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or
numerical simulation (CAE).

The OCCT code is subject to the Open CASCADE Technology Public License Version
6.5 (the "License"). You may not use the content of the relevant files except in
compliance with the License. Please see the LICENSE file or obtain a copy of the
License at http://www.opencascade.org and read it completely before using this
software.

In order to build OCCT libraries from these sources for use in your program, 
you need to:

1. Download, build, and install the required third-party libraries.

   Follow the instructions provided in the documents titled "Building 3rd party
   products for OCCT" on http://dev.opencascade.org/?q=home/resources for
   installation and building.

2. Install and configure WOK development environment.

   See http://dev.opencascade.org/?q=home/resources for the latest build of the 
   WOK and instructions of configuring it.

3. Use WOK to generate build scripts or project files for your compiler,
   then build the libraries.

Note that you may use also the pre-processed source packages that include
makefiles and projects, or binary packages, available for official releases of
OCCT at http://www.opencascade.org. In this case however you will not be able
to re-generate derived files after changing the CDL files (requires WOK).

The current version of OCCT can be consulted in the file
src/Standard/Standard_Version.hxx

For more information regarding OCCT code development please consult the official
OCCT Collaborative Development Portal:

                        http://dev.opencascade.org
Description
Mirror of OpenCascade OCCT, at https://git.dev.opencascade.org/repos/occt
Readme 167 MiB
Languages
C++ 98.1%
CMake 1%
Tcl 0.3%
C 0.2%
GLSL 0.1%