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occt/src/PCollection/PCollection_MapIterator.gxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1992-10-09
// Created by: Mireille MERCIEN
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Standard_OutOfRange.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_NoMoreObject.hxx>
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
//----------------------------------------------------------------
// Create
//----------------------------------------------------------------
PCollection_MapIterator::PCollection_MapIterator
(const Handle(PCollection_HDataMap)& AMap)
{
if (AMap->IsEmpty()) {
Index = 0;
Node.Nullify();
Buckets.Nullify();
HasMore = False;
}
else {
// stop at the first element of the first "no empty" bucket entry
HasMore = True;
Buckets = AMap->GetArray();
NbBuck = AMap->NbBuckets();
Boolean Found = False;
Index = 1 ;
while ( Index <= NbBuck && !Found ) {
Node = Buckets->Value(Index);
if (Node.IsNull())
Index++;
else
Found = True;
}
if (!Found) HasMore = False;
}
}
//----------------------------------------------------------------
// More
//----------------------------------------------------------------
Standard_Boolean PCollection_MapIterator::More() const
{
return HasMore;
}
//----------------------------------------------------------------
// Value
//----------------------------------------------------------------
Item PCollection_MapIterator::Value() const
{
if (Node.IsNull()) Standard_NoSuchObject::Raise();
return (Node->Value());
}
//----------------------------------------------------------------
// GetKey
//----------------------------------------------------------------
Key PCollection_MapIterator::GetKey() const
{
if (Node.IsNull()) Standard_NoSuchObject::Raise();
return (Node->GetKey());
}
//----------------------------------------------------------------
// Next
//----------------------------------------------------------------
void PCollection_MapIterator::Next()
{
if (!HasMore) Standard_NoMoreObject::Raise();
Node = Node->Next();
if (Node.IsNull()) {
Boolean Found = False;
Index++;
while ( Index <= NbBuck && !Found ) {
Node = Buckets->Value(Index);
if (Node.IsNull())
Index++;
else
Found = True;
}
if (!Found) HasMore = False;
}
}