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107 lines
3.4 KiB
Plaintext
Executable File
107 lines
3.4 KiB
Plaintext
Executable File
// Created on: 1992-10-09
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// Created by: Mireille MERCIEN
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <Standard_OutOfRange.hxx>
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#include <Standard_NoSuchObject.hxx>
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#include <Standard_NoMoreObject.hxx>
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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//----------------------------------------------------------------
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// Create
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//----------------------------------------------------------------
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PCollection_MapIterator::PCollection_MapIterator
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(const Handle(PCollection_HDataMap)& AMap)
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{
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if (AMap->IsEmpty()) {
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Index = 0;
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Node.Nullify();
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Buckets.Nullify();
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HasMore = False;
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}
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else {
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// stop at the first element of the first "no empty" bucket entry
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HasMore = True;
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Buckets = AMap->GetArray();
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NbBuck = AMap->NbBuckets();
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Boolean Found = False;
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Index = 1 ;
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while ( Index <= NbBuck && !Found ) {
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Node = Buckets->Value(Index);
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if (Node.IsNull())
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Index++;
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else
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Found = True;
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}
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if (!Found) HasMore = False;
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}
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}
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//----------------------------------------------------------------
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// More
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//----------------------------------------------------------------
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Standard_Boolean PCollection_MapIterator::More() const
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{
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return HasMore;
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}
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//----------------------------------------------------------------
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// Value
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//----------------------------------------------------------------
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Item PCollection_MapIterator::Value() const
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{
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if (Node.IsNull()) Standard_NoSuchObject::Raise();
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return (Node->Value());
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}
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//----------------------------------------------------------------
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// GetKey
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//----------------------------------------------------------------
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Key PCollection_MapIterator::GetKey() const
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{
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if (Node.IsNull()) Standard_NoSuchObject::Raise();
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return (Node->GetKey());
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}
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//----------------------------------------------------------------
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// Next
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//----------------------------------------------------------------
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void PCollection_MapIterator::Next()
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{
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if (!HasMore) Standard_NoMoreObject::Raise();
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Node = Node->Next();
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if (Node.IsNull()) {
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Boolean Found = False;
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Index++;
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while ( Index <= NbBuck && !Found ) {
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Node = Buckets->Value(Index);
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if (Node.IsNull())
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Index++;
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else
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Found = True;
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}
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if (!Found) HasMore = False;
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}
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}
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