// Created on: 1992-10-09 // Created by: Mireille MERCIEN // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- //---------------------------------------------------------------- // Create //---------------------------------------------------------------- PCollection_MapIterator::PCollection_MapIterator (const Handle(PCollection_HDataMap)& AMap) { if (AMap->IsEmpty()) { Index = 0; Node.Nullify(); Buckets.Nullify(); HasMore = False; } else { // stop at the first element of the first "no empty" bucket entry HasMore = True; Buckets = AMap->GetArray(); NbBuck = AMap->NbBuckets(); Boolean Found = False; Index = 1 ; while ( Index <= NbBuck && !Found ) { Node = Buckets->Value(Index); if (Node.IsNull()) Index++; else Found = True; } if (!Found) HasMore = False; } } //---------------------------------------------------------------- // More //---------------------------------------------------------------- Standard_Boolean PCollection_MapIterator::More() const { return HasMore; } //---------------------------------------------------------------- // Value //---------------------------------------------------------------- Item PCollection_MapIterator::Value() const { if (Node.IsNull()) Standard_NoSuchObject::Raise(); return (Node->Value()); } //---------------------------------------------------------------- // GetKey //---------------------------------------------------------------- Key PCollection_MapIterator::GetKey() const { if (Node.IsNull()) Standard_NoSuchObject::Raise(); return (Node->GetKey()); } //---------------------------------------------------------------- // Next //---------------------------------------------------------------- void PCollection_MapIterator::Next() { if (!HasMore) Standard_NoMoreObject::Raise(); Node = Node->Next(); if (Node.IsNull()) { Boolean Found = False; Index++; while ( Index <= NbBuck && !Found ) { Node = Buckets->Value(Index); if (Node.IsNull()) Index++; else Found = True; } if (!Found) HasMore = False; } }