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136 lines
3.9 KiB
Plaintext
Executable File
136 lines
3.9 KiB
Plaintext
Executable File
// Created on: 1992-08-13
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// Created by: Mireille MERCIEN
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <Standard_OutOfRange.hxx>
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#include <Standard_NoSuchObject.hxx>
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#include <Standard_NoMoreObject.hxx>
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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// Purpose: Permits to iterate through an ArbitraryTree so that,
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// from the root, it reads each element on the left,
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// until the first leave, then goes to its rightSibling
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// and upward.
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// IF theTree is ( A (B (C D E)) F G (H (I J K)))
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// THEN it will read ( A B C D E F G H I J K)
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// -----------
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// constructor :
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// -----------
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PCollection_ATPreOrderIterator::
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PCollection_ATPreOrderIterator
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(const Handle(PCollection_HArbitraryTree)& ATree)
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{
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CurrentStack = new PCollection_StackArbitraryTree;
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if (ATree.IsNull()) {
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HasMore = Standard_False;
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}
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else {
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HasMore = Standard_True;
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CurrentTree = ATree;
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CurrentStack->Push(ATree);
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}
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}
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// --------
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// More
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// --------
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Standard_Boolean PCollection_ATPreOrderIterator::More() const
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{
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return HasMore;
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}
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// --------
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// Value
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// --------
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Handle(PCollection_HArbitraryTree)
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PCollection_ATPreOrderIterator::Value() const
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{
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if (!HasMore) Standard_NoSuchObject::Raise();
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return CurrentTree;
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}
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// --------
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// Clear
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// --------
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void PCollection_ATPreOrderIterator::Clear()
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{
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CurrentTree.Nullify();
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CurrentStack.Nullify();
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HasMore = Standard_False;
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}
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// --------
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// Next
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// --------
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void PCollection_ATPreOrderIterator::Next()
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{
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if (!HasMore) Standard_NoMoreObject::Raise();
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Handle(PCollection_HArbitraryTree) Temp;
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if (CurrentTree->IsLeaf()) {
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// ... no child, so go upward, then to the right
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Temp = RecursiveRemove( CurrentTree);
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// ... and adds the right neighbour of the last removed tree
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if ( HasMore) {
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CurrentTree = Temp->RightSibling();
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CurrentStack->Push(CurrentTree);
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}
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}
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else {
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// ... just go down for one step
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CurrentTree = CurrentTree->Child(1);
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CurrentStack->Push(CurrentTree);
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}
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}
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// PRIVATE TOOLS TO MANAGE CURRENTSTACK
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Handle(PCollection_HArbitraryTree)
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PCollection_ATPreOrderIterator::RecursiveRemove(
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const Handle(PCollection_HArbitraryTree)& ATree)
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{
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Handle(PCollection_HArbitraryTree) Temp;
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CurrentStack->Pop();
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if ( CurrentStack->IsEmpty()) {
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HasMore = Standard_False;
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Temp = ATree; // ... to be returned
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}
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else {
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// ... is there somebody to the right ? if yes, stop removing
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// ... if not, go on removing
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Temp = ATree->RightSibling();
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if (!Temp.IsNull()) {
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Temp = ATree; // ... to be returned
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}
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else {
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Temp = CurrentStack->Top();
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Temp = RecursiveRemove( Temp);
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}
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}
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return Temp;
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}
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