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occt/src/PCollection/PCollection_ATPreOrderIterator.gxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1992-08-13
// Created by: Mireille MERCIEN
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Standard_OutOfRange.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_NoMoreObject.hxx>
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
// Purpose: Permits to iterate through an ArbitraryTree so that,
// from the root, it reads each element on the left,
// until the first leave, then goes to its rightSibling
// and upward.
// IF theTree is ( A (B (C D E)) F G (H (I J K)))
// THEN it will read ( A B C D E F G H I J K)
// -----------
// constructor :
// -----------
PCollection_ATPreOrderIterator::
PCollection_ATPreOrderIterator
(const Handle(PCollection_HArbitraryTree)& ATree)
{
CurrentStack = new PCollection_StackArbitraryTree;
if (ATree.IsNull()) {
HasMore = Standard_False;
}
else {
HasMore = Standard_True;
CurrentTree = ATree;
CurrentStack->Push(ATree);
}
}
// --------
// More
// --------
Standard_Boolean PCollection_ATPreOrderIterator::More() const
{
return HasMore;
}
// --------
// Value
// --------
Handle(PCollection_HArbitraryTree)
PCollection_ATPreOrderIterator::Value() const
{
if (!HasMore) Standard_NoSuchObject::Raise();
return CurrentTree;
}
// --------
// Clear
// --------
void PCollection_ATPreOrderIterator::Clear()
{
CurrentTree.Nullify();
CurrentStack.Nullify();
HasMore = Standard_False;
}
// --------
// Next
// --------
void PCollection_ATPreOrderIterator::Next()
{
if (!HasMore) Standard_NoMoreObject::Raise();
Handle(PCollection_HArbitraryTree) Temp;
if (CurrentTree->IsLeaf()) {
// ... no child, so go upward, then to the right
Temp = RecursiveRemove( CurrentTree);
// ... and adds the right neighbour of the last removed tree
if ( HasMore) {
CurrentTree = Temp->RightSibling();
CurrentStack->Push(CurrentTree);
}
}
else {
// ... just go down for one step
CurrentTree = CurrentTree->Child(1);
CurrentStack->Push(CurrentTree);
}
}
// PRIVATE TOOLS TO MANAGE CURRENTSTACK
Handle(PCollection_HArbitraryTree)
PCollection_ATPreOrderIterator::RecursiveRemove(
const Handle(PCollection_HArbitraryTree)& ATree)
{
Handle(PCollection_HArbitraryTree) Temp;
CurrentStack->Pop();
if ( CurrentStack->IsEmpty()) {
HasMore = Standard_False;
Temp = ATree; // ... to be returned
}
else {
// ... is there somebody to the right ? if yes, stop removing
// ... if not, go on removing
Temp = ATree->RightSibling();
if (!Temp.IsNull()) {
Temp = ATree; // ... to be returned
}
else {
Temp = CurrentStack->Top();
Temp = RecursiveRemove( Temp);
}
}
return Temp;
}