// Created on: 1992-08-13 // Created by: Mireille MERCIEN // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- // Purpose: Permits to iterate through an ArbitraryTree so that, // from the root, it reads each element on the left, // until the first leave, then goes to its rightSibling // and upward. // IF theTree is ( A (B (C D E)) F G (H (I J K))) // THEN it will read ( A B C D E F G H I J K) // ----------- // constructor : // ----------- PCollection_ATPreOrderIterator:: PCollection_ATPreOrderIterator (const Handle(PCollection_HArbitraryTree)& ATree) { CurrentStack = new PCollection_StackArbitraryTree; if (ATree.IsNull()) { HasMore = Standard_False; } else { HasMore = Standard_True; CurrentTree = ATree; CurrentStack->Push(ATree); } } // -------- // More // -------- Standard_Boolean PCollection_ATPreOrderIterator::More() const { return HasMore; } // -------- // Value // -------- Handle(PCollection_HArbitraryTree) PCollection_ATPreOrderIterator::Value() const { if (!HasMore) Standard_NoSuchObject::Raise(); return CurrentTree; } // -------- // Clear // -------- void PCollection_ATPreOrderIterator::Clear() { CurrentTree.Nullify(); CurrentStack.Nullify(); HasMore = Standard_False; } // -------- // Next // -------- void PCollection_ATPreOrderIterator::Next() { if (!HasMore) Standard_NoMoreObject::Raise(); Handle(PCollection_HArbitraryTree) Temp; if (CurrentTree->IsLeaf()) { // ... no child, so go upward, then to the right Temp = RecursiveRemove( CurrentTree); // ... and adds the right neighbour of the last removed tree if ( HasMore) { CurrentTree = Temp->RightSibling(); CurrentStack->Push(CurrentTree); } } else { // ... just go down for one step CurrentTree = CurrentTree->Child(1); CurrentStack->Push(CurrentTree); } } // PRIVATE TOOLS TO MANAGE CURRENTSTACK Handle(PCollection_HArbitraryTree) PCollection_ATPreOrderIterator::RecursiveRemove( const Handle(PCollection_HArbitraryTree)& ATree) { Handle(PCollection_HArbitraryTree) Temp; CurrentStack->Pop(); if ( CurrentStack->IsEmpty()) { HasMore = Standard_False; Temp = ATree; // ... to be returned } else { // ... is there somebody to the right ? if yes, stop removing // ... if not, go on removing Temp = ATree->RightSibling(); if (!Temp.IsNull()) { Temp = ATree; // ... to be returned } else { Temp = CurrentStack->Top(); Temp = RecursiveRemove( Temp); } } return Temp; }