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occt/src/Graphic3d/Graphic3d_GraphicDriver.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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// Created on: 1997-01-28
// Created by: CAL
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_GraphicDriver.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_GraphicDriver,MMgt_TShared)
// =======================================================================
// function : Graphic3d_GraphicDriver
// purpose :
// =======================================================================
Graphic3d_GraphicDriver::Graphic3d_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisp)
: myDisplayConnection (theDisp),
myDeviceLostFlag (Standard_False)
{
//
}
// =======================================================================
// function : GetDisplayConnection
// purpose :
// =======================================================================
const Handle(Aspect_DisplayConnection)& Graphic3d_GraphicDriver::GetDisplayConnection() const
{
return myDisplayConnection;
}
// =======================================================================
// function : IsDeviceLost
// purpose :
// =======================================================================
Standard_Boolean Graphic3d_GraphicDriver::IsDeviceLost() const
{
return myDeviceLostFlag;
}
// =======================================================================
// function : ResetDeviceLostFlag
// purpose :
// =======================================================================
void Graphic3d_GraphicDriver::ResetDeviceLostFlag()
{
myDeviceLostFlag = Standard_False;
}