// Created on: 1997-01-28 // Created by: CAL // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_GraphicDriver,MMgt_TShared) // ======================================================================= // function : Graphic3d_GraphicDriver // purpose : // ======================================================================= Graphic3d_GraphicDriver::Graphic3d_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisp) : myDisplayConnection (theDisp), myDeviceLostFlag (Standard_False) { // } // ======================================================================= // function : GetDisplayConnection // purpose : // ======================================================================= const Handle(Aspect_DisplayConnection)& Graphic3d_GraphicDriver::GetDisplayConnection() const { return myDisplayConnection; } // ======================================================================= // function : IsDeviceLost // purpose : // ======================================================================= Standard_Boolean Graphic3d_GraphicDriver::IsDeviceLost() const { return myDeviceLostFlag; } // ======================================================================= // function : ResetDeviceLostFlag // purpose : // ======================================================================= void Graphic3d_GraphicDriver::ResetDeviceLostFlag() { myDeviceLostFlag = Standard_False; }