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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-07-05 12:15:50 +03:00
occt/src/SelectMgr/SelectMgr_SelectableObjectTrsfPersSet.hxx
kgv 3fe9ce0edd 0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers applied
Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.

Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.

OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.

OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
2016-08-26 09:46:43 +03:00

119 lines
5.1 KiB
C++

// Created on: 2015-06-30
// Created by: Anton POLETAEV
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectableObjectTrsfPersSet_HeaderFile
#define _SelectMgr_SelectableObjectTrsfPersSet_HeaderFile
#include <BVH_Builder.hxx>
#include <BVH_Set.hxx>
#include <BVH_Tree.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Select3D_BndBox3d.hxx>
#include <SelectMgr_SelectableObject.hxx>
//! Primitive set specialized for transformation persistent selectable objects.
//! Provides built-in mechanism to invalidate tree when world view projection state changes.
//! Due to frequent invalidation of BVH tree the choice of BVH tree builder is made
//! in favor of BVH linear builder (quick rebuild).
class SelectMgr_SelectableObjectTrsfPersSet : public BVH_Set<Standard_Real, 3>
{
private:
typedef NCollection_Handle<Select3D_BndBox3d> HBndBox3d;
Handle(SelectMgr_SelectableObject) EMPTY_OBJ;
public:
//! Creates new empty objects set and initializes BVH tree
//! builder to Linear builder with 1 element per list.
Standard_EXPORT SelectMgr_SelectableObjectTrsfPersSet();
//! Returns size of objects set.
Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
//! Returns bounding box of object with index theIndex.
Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
//! Returns center of object with index theIndex in the set along the given axis theAxis.
Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const Standard_OVERRIDE;
//! Swaps items with indexes theIndex1 and theIndex2 in the set.
Standard_EXPORT virtual void Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2) Standard_OVERRIDE;
//! Adds new selectable object to the set.
//! @return true if structure added, otherwise returns false (structure already in the set).
Standard_EXPORT Standard_Boolean Append (const Handle(SelectMgr_SelectableObject)& theObject);
//! Removes selectable object from set.
//! @return true if structure removed, otherwise returns false (structure is not in the set).
Standard_EXPORT Standard_Boolean Remove (const Handle(SelectMgr_SelectableObject)& theObject);
//! Returns object from set by theIndex given.
const Handle(SelectMgr_SelectableObject)& GetObjectById (const Standard_Integer theIndex) const
{
return myObjects.FindKey (theIndex + 1);
}
//! Marks object state as outdated (needs BVH rebuilding).
void MarkDirty()
{
myIsDirty = Standard_True;
}
//! Returns true if this objects set contains theObject given
Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const
{
return myObjects.Contains (theObject);
}
//! Returns BVH tree for the given world view projection (builds it if necessary).
Standard_EXPORT const NCollection_Handle<BVH_Tree<Standard_Real, 3> >& BVH (const Handle(Graphic3d_Camera)& theCamera,
const Graphic3d_Mat4d& theProjectionMatrix,
const Graphic3d_Mat4d& theWorldViewMatrix,
const Standard_Integer theViewportWidth,
const Standard_Integer theViewportHeight,
const Graphic3d_WorldViewProjState& theWVPState);
private:
//! Marks internal object state as outdated.
Standard_Boolean myIsDirty;
//! Constructed bottom-level BVH.
NCollection_Handle<BVH_Tree<Standard_Real, 3> > myBVH;
//! Builder for bottom-level BVH.
NCollection_Handle<BVH_Builder<Standard_Real, 3> > myBuilder;
//! Set of transform persistence objects.
NCollection_IndexedMap<Handle(SelectMgr_SelectableObject)> myObjects;
//! Cached set of bounding boxes precomputed for transformation persistent selectable objects.
//! Cache exists only during computation of BVH Tree. Bounding boxes are world view projection
//! dependent and should by synchronized.
NCollection_IndexedMap<HBndBox3d> myObjectBoxes;
//! State of world view projection used for generation of transformation persistence bounding boxes.
Graphic3d_WorldViewProjState myObjectBoxesState;
};
#endif