// Created on: 2015-06-30 // Created by: Anton POLETAEV // Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _SelectMgr_SelectableObjectTrsfPersSet_HeaderFile #define _SelectMgr_SelectableObjectTrsfPersSet_HeaderFile #include #include #include #include #include #include #include #include #include //! Primitive set specialized for transformation persistent selectable objects. //! Provides built-in mechanism to invalidate tree when world view projection state changes. //! Due to frequent invalidation of BVH tree the choice of BVH tree builder is made //! in favor of BVH linear builder (quick rebuild). class SelectMgr_SelectableObjectTrsfPersSet : public BVH_Set { private: typedef NCollection_Handle HBndBox3d; Handle(SelectMgr_SelectableObject) EMPTY_OBJ; public: //! Creates new empty objects set and initializes BVH tree //! builder to Linear builder with 1 element per list. Standard_EXPORT SelectMgr_SelectableObjectTrsfPersSet(); //! Returns size of objects set. Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE; //! Returns bounding box of object with index theIndex. Standard_EXPORT virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE; //! Returns center of object with index theIndex in the set along the given axis theAxis. Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const Standard_OVERRIDE; //! Swaps items with indexes theIndex1 and theIndex2 in the set. Standard_EXPORT virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2) Standard_OVERRIDE; //! Adds new selectable object to the set. //! @return true if structure added, otherwise returns false (structure already in the set). Standard_EXPORT Standard_Boolean Append (const Handle(SelectMgr_SelectableObject)& theObject); //! Removes selectable object from set. //! @return true if structure removed, otherwise returns false (structure is not in the set). Standard_EXPORT Standard_Boolean Remove (const Handle(SelectMgr_SelectableObject)& theObject); //! Returns object from set by theIndex given. const Handle(SelectMgr_SelectableObject)& GetObjectById (const Standard_Integer theIndex) const { return myObjects.FindKey (theIndex + 1); } //! Marks object state as outdated (needs BVH rebuilding). void MarkDirty() { myIsDirty = Standard_True; } //! Returns true if this objects set contains theObject given Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const { return myObjects.Contains (theObject); } //! Returns BVH tree for the given world view projection (builds it if necessary). Standard_EXPORT const NCollection_Handle >& BVH (const Handle(Graphic3d_Camera)& theCamera, const Graphic3d_Mat4d& theProjectionMatrix, const Graphic3d_Mat4d& theWorldViewMatrix, const Standard_Integer theViewportWidth, const Standard_Integer theViewportHeight, const Graphic3d_WorldViewProjState& theWVPState); private: //! Marks internal object state as outdated. Standard_Boolean myIsDirty; //! Constructed bottom-level BVH. NCollection_Handle > myBVH; //! Builder for bottom-level BVH. NCollection_Handle > myBuilder; //! Set of transform persistence objects. NCollection_IndexedMap myObjects; //! Cached set of bounding boxes precomputed for transformation persistent selectable objects. //! Cache exists only during computation of BVH Tree. Bounding boxes are world view projection //! dependent and should by synchronized. NCollection_IndexedMap myObjectBoxes; //! State of world view projection used for generation of transformation persistence bounding boxes. Graphic3d_WorldViewProjState myObjectBoxesState; }; #endif