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Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d. Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox. Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver. Instead class returns image through GetImage() method. OpenGl_AspectFace - avoid possible NULL-dereference OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value OpenGl_Texture - check GL_BGRA_EXT for compatibility OpenGl_Texture - scale NPOT image when required Added more description to Graphic3d_TextureRoot class OpenGl_Texture - added missing break statement for ImgBGR32 case OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable OpenGl_Workspace::DisableTexture() - reset texture matrix FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
// Created on: 2011-07-13
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef OpenGl_AspectText_Header
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#define OpenGl_AspectText_Header
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#include <InterfaceGraphic_Graphic3d.hxx>
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#include <Font_FontAspect.hxx>
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#include <Aspect_TypeOfStyleText.hxx>
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#include <Aspect_TypeOfDisplayText.hxx>
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#include <OpenGl_Element.hxx>
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class OpenGl_AspectText : public OpenGl_Element
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{
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public:
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OpenGl_AspectText();
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virtual ~OpenGl_AspectText();
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void SetContext (const CALL_DEF_CONTEXTTEXT &AContext);
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int IsZoomable() const { return myZoomable; }
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float Angle() const { return myAngle; }
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Font_FontAspect FontAspect() const { return myFontAspect; }
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const char * Font() const { return myFont; }
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const TEL_COLOUR & Color() const { return myColor; }
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Aspect_TypeOfStyleText StyleType() const { return myStyleType; }
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Aspect_TypeOfDisplayText DisplayType() const { return myDisplayType; }
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const TEL_COLOUR & SubtitleColor() const { return mySubtitleColor; }
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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virtual void Release (const Handle(OpenGl_Context)& theContext);
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protected:
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void SetFontName (const char *AFont);
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protected:
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int myZoomable;
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float myAngle;
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Font_FontAspect myFontAspect;
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const char *myFont;
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//float mySpace;
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//float myExpan;
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TEL_COLOUR myColor;
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Aspect_TypeOfStyleText myStyleType;
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Aspect_TypeOfDisplayText myDisplayType;
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TEL_COLOUR mySubtitleColor;
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public:
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DEFINE_STANDARD_ALLOC
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};
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#endif //OpenGl_AspectText_Header
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