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occt/src/V3d/V3d_Trihedron.hxx
dpasukhi 604c3b890c Documentation - Update parameter annotations for consistency #161
Reorganized style for param to the next templates:
 - "@param theParameter description ..."
 - "@param[in] theParameter description ..."
 - "@param[out] theParameter description ..."
 - "@param[in][out] theParameter description ..."
 The replacement was with keeping spacing, no removing of extra spaces.
In some files '/' was used instead of '@', that was not updated yet.
2024-11-17 20:22:51 +00:00

175 lines
5.7 KiB
C++

// Created on: 2016-10-11
// Created by: Ilya SEVRIKOV
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _V3d_Trihedron_HeaderFile
#define _V3d_Trihedron_HeaderFile
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_TransformPers.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_TextAspect.hxx>
#include <V3d_TypeOfAxe.hxx>
class V3d_View;
//! Class for presentation of trihedron object.
class V3d_Trihedron : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(V3d_Trihedron, Standard_Transient)
public:
//! Creates a default trihedron.
Standard_EXPORT V3d_Trihedron();
//! Destructor.
Standard_EXPORT virtual ~V3d_Trihedron();
//! Return TRUE if wireframe presentation is set; FALSE by default.
bool IsWireframe() const { return myIsWireframe; }
//! Switch wireframe / shaded trihedron.
void SetWireframe (const Standard_Boolean theAsWireframe)
{
if (myIsWireframe != theAsWireframe)
{
invalidate();
myIsWireframe = theAsWireframe;
}
}
//! Return trihedron position.
const Handle(Graphic3d_TransformPers) TransformPersistence() const { return myTransformPers; }
//! Setup the corner to draw the trihedron.
Standard_EXPORT void SetPosition (const Aspect_TypeOfTriedronPosition thePosition);
//! Return scale factor.
Standard_Real Scale() const { return myScale; }
//! Setup the scale factor.
Standard_EXPORT void SetScale (const Standard_Real theScale);
//! Return size ratio factor.
Standard_Real SizeRatio() const { return myRatio; }
//! Setup the size ratio factor.
Standard_EXPORT void SetSizeRatio (const Standard_Real theRatio);
//! Return arrow diameter.
Standard_Real ArrowDiameter() const { return myDiameter; }
//! Setup the arrow diameter.
Standard_EXPORT void SetArrowDiameter (const Standard_Real theDiam);
//! Return number of facets for tessellation.
Standard_Integer NbFacets() const { return myNbFacettes; }
//! Setup the number of facets for tessellation.
Standard_EXPORT void SetNbFacets (const Standard_Integer theNbFacets);
//! Return text aspect for specified axis.
//! @param[in] theAxis axis index
//! @return text aspect
const Handle(Prs3d_TextAspect)& LabelAspect (V3d_TypeOfAxe theAxis) const { return myTextAspects[theAxis]; }
//! Setup per-label color.
Standard_EXPORT void SetLabelsColor (const Quantity_Color& theXColor,
const Quantity_Color& theYColor,
const Quantity_Color& theZColor);
//! Setup color of text labels.
Standard_EXPORT void SetLabelsColor (const Quantity_Color& theColor);
//! Return shading aspect for specified axis.
//! @param[in] theAxis axis index
//! @return shading aspect
const Handle(Prs3d_ShadingAspect)& ArrowAspect (V3d_TypeOfAxe theAxis) const { return myArrowShadingAspects[theAxis]; }
//! Setup colors of arrows.
Standard_EXPORT void SetArrowsColor (const Quantity_Color& theXColor,
const Quantity_Color& theYColor,
const Quantity_Color& theZColor);
//! Return shading aspect of origin sphere.
const Handle(Prs3d_ShadingAspect)& OriginAspect() const { return mySphereShadingAspect; }
//! Return axis text.
//! @param[in] theAxis axis index
//! @return text of the label
const TCollection_AsciiString& Label (V3d_TypeOfAxe theAxis) const { return myLabels[theAxis]; }
//! Setup per-axis text.
Standard_EXPORT void SetLabels (const TCollection_AsciiString& theX,
const TCollection_AsciiString& theY,
const TCollection_AsciiString& theZ);
//! Display trihedron.
void Display (const Handle(V3d_View)& theView)
{
Display (*theView);
}
//! Display trihedron.
Standard_EXPORT void Display (const V3d_View& theView);
//! Erase trihedron.
Standard_EXPORT void Erase();
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
protected:
//! Fills Graphic3d_Group.
Standard_EXPORT void compute();
//! Invalidates objects. It leads recompute.
void invalidate()
{
myToCompute = Standard_True;
}
//! Sets offset 2d for transform persistence.
Standard_EXPORT void setOffset2d();
private:
//! Custom Graphic3d_Structure implementation.
class TrihedronStructure;
protected:
Handle(Prs3d_ShadingAspect) mySphereShadingAspect;
Handle(Prs3d_TextAspect) myTextAspects[3];
Handle(Prs3d_ShadingAspect) myArrowShadingAspects[3];
TCollection_AsciiString myLabels[3];
Handle(Graphic3d_Structure) myStructure;
Handle(Graphic3d_TransformPers) myTransformPers;
Standard_Real myScale;
Standard_Real myRatio;
Standard_Real myDiameter;
Standard_Integer myNbFacettes;
Standard_Boolean myIsWireframe;
Standard_Boolean myToCompute;
};
DEFINE_STANDARD_HANDLE (V3d_Trihedron, Standard_Transient)
#endif