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Reorganized style for param to the next templates: - "@param theParameter description ..." - "@param[in] theParameter description ..." - "@param[out] theParameter description ..." - "@param[in][out] theParameter description ..." The replacement was with keeping spacing, no removing of extra spaces. In some files '/' was used instead of '@', that was not updated yet.
175 lines
5.7 KiB
C++
175 lines
5.7 KiB
C++
// Created on: 2016-10-11
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// Created by: Ilya SEVRIKOV
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _V3d_Trihedron_HeaderFile
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#define _V3d_Trihedron_HeaderFile
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_TransformPers.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <Prs3d_TextAspect.hxx>
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#include <V3d_TypeOfAxe.hxx>
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class V3d_View;
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//! Class for presentation of trihedron object.
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class V3d_Trihedron : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(V3d_Trihedron, Standard_Transient)
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public:
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//! Creates a default trihedron.
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Standard_EXPORT V3d_Trihedron();
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//! Destructor.
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Standard_EXPORT virtual ~V3d_Trihedron();
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//! Return TRUE if wireframe presentation is set; FALSE by default.
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bool IsWireframe() const { return myIsWireframe; }
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//! Switch wireframe / shaded trihedron.
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void SetWireframe (const Standard_Boolean theAsWireframe)
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{
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if (myIsWireframe != theAsWireframe)
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{
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invalidate();
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myIsWireframe = theAsWireframe;
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}
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}
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//! Return trihedron position.
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const Handle(Graphic3d_TransformPers) TransformPersistence() const { return myTransformPers; }
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//! Setup the corner to draw the trihedron.
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Standard_EXPORT void SetPosition (const Aspect_TypeOfTriedronPosition thePosition);
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//! Return scale factor.
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Standard_Real Scale() const { return myScale; }
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//! Setup the scale factor.
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Standard_EXPORT void SetScale (const Standard_Real theScale);
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//! Return size ratio factor.
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Standard_Real SizeRatio() const { return myRatio; }
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//! Setup the size ratio factor.
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Standard_EXPORT void SetSizeRatio (const Standard_Real theRatio);
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//! Return arrow diameter.
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Standard_Real ArrowDiameter() const { return myDiameter; }
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//! Setup the arrow diameter.
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Standard_EXPORT void SetArrowDiameter (const Standard_Real theDiam);
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//! Return number of facets for tessellation.
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Standard_Integer NbFacets() const { return myNbFacettes; }
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//! Setup the number of facets for tessellation.
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Standard_EXPORT void SetNbFacets (const Standard_Integer theNbFacets);
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//! Return text aspect for specified axis.
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//! @param[in] theAxis axis index
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//! @return text aspect
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const Handle(Prs3d_TextAspect)& LabelAspect (V3d_TypeOfAxe theAxis) const { return myTextAspects[theAxis]; }
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//! Setup per-label color.
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Standard_EXPORT void SetLabelsColor (const Quantity_Color& theXColor,
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const Quantity_Color& theYColor,
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const Quantity_Color& theZColor);
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//! Setup color of text labels.
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Standard_EXPORT void SetLabelsColor (const Quantity_Color& theColor);
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//! Return shading aspect for specified axis.
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//! @param[in] theAxis axis index
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//! @return shading aspect
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const Handle(Prs3d_ShadingAspect)& ArrowAspect (V3d_TypeOfAxe theAxis) const { return myArrowShadingAspects[theAxis]; }
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//! Setup colors of arrows.
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Standard_EXPORT void SetArrowsColor (const Quantity_Color& theXColor,
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const Quantity_Color& theYColor,
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const Quantity_Color& theZColor);
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//! Return shading aspect of origin sphere.
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const Handle(Prs3d_ShadingAspect)& OriginAspect() const { return mySphereShadingAspect; }
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//! Return axis text.
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//! @param[in] theAxis axis index
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//! @return text of the label
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const TCollection_AsciiString& Label (V3d_TypeOfAxe theAxis) const { return myLabels[theAxis]; }
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//! Setup per-axis text.
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Standard_EXPORT void SetLabels (const TCollection_AsciiString& theX,
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const TCollection_AsciiString& theY,
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const TCollection_AsciiString& theZ);
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//! Display trihedron.
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void Display (const Handle(V3d_View)& theView)
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{
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Display (*theView);
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}
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//! Display trihedron.
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Standard_EXPORT void Display (const V3d_View& theView);
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//! Erase trihedron.
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Standard_EXPORT void Erase();
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//! Dumps the content of me into the stream
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Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
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protected:
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//! Fills Graphic3d_Group.
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Standard_EXPORT void compute();
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//! Invalidates objects. It leads recompute.
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void invalidate()
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{
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myToCompute = Standard_True;
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}
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//! Sets offset 2d for transform persistence.
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Standard_EXPORT void setOffset2d();
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private:
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//! Custom Graphic3d_Structure implementation.
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class TrihedronStructure;
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protected:
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Handle(Prs3d_ShadingAspect) mySphereShadingAspect;
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Handle(Prs3d_TextAspect) myTextAspects[3];
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Handle(Prs3d_ShadingAspect) myArrowShadingAspects[3];
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TCollection_AsciiString myLabels[3];
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Handle(Graphic3d_Structure) myStructure;
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Handle(Graphic3d_TransformPers) myTransformPers;
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Standard_Real myScale;
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Standard_Real myRatio;
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Standard_Real myDiameter;
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Standard_Integer myNbFacettes;
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Standard_Boolean myIsWireframe;
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Standard_Boolean myToCompute;
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};
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DEFINE_STANDARD_HANDLE (V3d_Trihedron, Standard_Transient)
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#endif
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