// Created on: 2016-10-11 // Created by: Ilya SEVRIKOV // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _V3d_Trihedron_HeaderFile #define _V3d_Trihedron_HeaderFile #include #include #include #include #include #include class V3d_View; //! Class for presentation of trihedron object. class V3d_Trihedron : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(V3d_Trihedron, Standard_Transient) public: //! Creates a default trihedron. Standard_EXPORT V3d_Trihedron(); //! Destructor. Standard_EXPORT virtual ~V3d_Trihedron(); //! Return TRUE if wireframe presentation is set; FALSE by default. bool IsWireframe() const { return myIsWireframe; } //! Switch wireframe / shaded trihedron. void SetWireframe (const Standard_Boolean theAsWireframe) { if (myIsWireframe != theAsWireframe) { invalidate(); myIsWireframe = theAsWireframe; } } //! Return trihedron position. const Handle(Graphic3d_TransformPers) TransformPersistence() const { return myTransformPers; } //! Setup the corner to draw the trihedron. Standard_EXPORT void SetPosition (const Aspect_TypeOfTriedronPosition thePosition); //! Return scale factor. Standard_Real Scale() const { return myScale; } //! Setup the scale factor. Standard_EXPORT void SetScale (const Standard_Real theScale); //! Return size ratio factor. Standard_Real SizeRatio() const { return myRatio; } //! Setup the size ratio factor. Standard_EXPORT void SetSizeRatio (const Standard_Real theRatio); //! Return arrow diameter. Standard_Real ArrowDiameter() const { return myDiameter; } //! Setup the arrow diameter. Standard_EXPORT void SetArrowDiameter (const Standard_Real theDiam); //! Return number of facets for tessellation. Standard_Integer NbFacets() const { return myNbFacettes; } //! Setup the number of facets for tessellation. Standard_EXPORT void SetNbFacets (const Standard_Integer theNbFacets); //! Return text aspect for specified axis. //! @param[in] theAxis axis index //! @return text aspect const Handle(Prs3d_TextAspect)& LabelAspect (V3d_TypeOfAxe theAxis) const { return myTextAspects[theAxis]; } //! Setup per-label color. Standard_EXPORT void SetLabelsColor (const Quantity_Color& theXColor, const Quantity_Color& theYColor, const Quantity_Color& theZColor); //! Setup color of text labels. Standard_EXPORT void SetLabelsColor (const Quantity_Color& theColor); //! Return shading aspect for specified axis. //! @param[in] theAxis axis index //! @return shading aspect const Handle(Prs3d_ShadingAspect)& ArrowAspect (V3d_TypeOfAxe theAxis) const { return myArrowShadingAspects[theAxis]; } //! Setup colors of arrows. Standard_EXPORT void SetArrowsColor (const Quantity_Color& theXColor, const Quantity_Color& theYColor, const Quantity_Color& theZColor); //! Return shading aspect of origin sphere. const Handle(Prs3d_ShadingAspect)& OriginAspect() const { return mySphereShadingAspect; } //! Return axis text. //! @param[in] theAxis axis index //! @return text of the label const TCollection_AsciiString& Label (V3d_TypeOfAxe theAxis) const { return myLabels[theAxis]; } //! Setup per-axis text. Standard_EXPORT void SetLabels (const TCollection_AsciiString& theX, const TCollection_AsciiString& theY, const TCollection_AsciiString& theZ); //! Display trihedron. void Display (const Handle(V3d_View)& theView) { Display (*theView); } //! Display trihedron. Standard_EXPORT void Display (const V3d_View& theView); //! Erase trihedron. Standard_EXPORT void Erase(); //! Dumps the content of me into the stream Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const; protected: //! Fills Graphic3d_Group. Standard_EXPORT void compute(); //! Invalidates objects. It leads recompute. void invalidate() { myToCompute = Standard_True; } //! Sets offset 2d for transform persistence. Standard_EXPORT void setOffset2d(); private: //! Custom Graphic3d_Structure implementation. class TrihedronStructure; protected: Handle(Prs3d_ShadingAspect) mySphereShadingAspect; Handle(Prs3d_TextAspect) myTextAspects[3]; Handle(Prs3d_ShadingAspect) myArrowShadingAspects[3]; TCollection_AsciiString myLabels[3]; Handle(Graphic3d_Structure) myStructure; Handle(Graphic3d_TransformPers) myTransformPers; Standard_Real myScale; Standard_Real myRatio; Standard_Real myDiameter; Standard_Integer myNbFacettes; Standard_Boolean myIsWireframe; Standard_Boolean myToCompute; }; DEFINE_STANDARD_HANDLE (V3d_Trihedron, Standard_Transient) #endif