1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00
occt/src/PCollection/PCollection_MapIterator.gxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

103 lines
3.0 KiB
Plaintext

// Created on: 1992-10-09
// Created by: Mireille MERCIEN
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_OutOfRange.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_NoMoreObject.hxx>
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
//----------------------------------------------------------------
// Create
//----------------------------------------------------------------
PCollection_MapIterator::PCollection_MapIterator
(const Handle(PCollection_HDataMap)& AMap)
{
if (AMap->IsEmpty()) {
Index = 0;
Node.Nullify();
Buckets.Nullify();
HasMore = False;
}
else {
// stop at the first element of the first "no empty" bucket entry
HasMore = True;
Buckets = AMap->GetArray();
NbBuck = AMap->NbBuckets();
Boolean Found = False;
Index = 1 ;
while ( Index <= NbBuck && !Found ) {
Node = Buckets->Value(Index);
if (Node.IsNull())
Index++;
else
Found = True;
}
if (!Found) HasMore = False;
}
}
//----------------------------------------------------------------
// More
//----------------------------------------------------------------
Standard_Boolean PCollection_MapIterator::More() const
{
return HasMore;
}
//----------------------------------------------------------------
// Value
//----------------------------------------------------------------
Item PCollection_MapIterator::Value() const
{
if (Node.IsNull()) Standard_NoSuchObject::Raise();
return (Node->Value());
}
//----------------------------------------------------------------
// GetKey
//----------------------------------------------------------------
Key PCollection_MapIterator::GetKey() const
{
if (Node.IsNull()) Standard_NoSuchObject::Raise();
return (Node->GetKey());
}
//----------------------------------------------------------------
// Next
//----------------------------------------------------------------
void PCollection_MapIterator::Next()
{
if (!HasMore) Standard_NoMoreObject::Raise();
Node = Node->Next();
if (Node.IsNull()) {
Boolean Found = False;
Index++;
while ( Index <= NbBuck && !Found ) {
Node = Buckets->Value(Index);
if (Node.IsNull())
Index++;
else
Found = True;
}
if (!Found) HasMore = False;
}
}