// Created on: 1992-10-09 // Created by: Mireille MERCIEN // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and / or modify it // under the terms of the GNU Lesser General Public version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- //---------------------------------------------------------------- // Create //---------------------------------------------------------------- PCollection_MapIterator::PCollection_MapIterator (const Handle(PCollection_HDataMap)& AMap) { if (AMap->IsEmpty()) { Index = 0; Node.Nullify(); Buckets.Nullify(); HasMore = False; } else { // stop at the first element of the first "no empty" bucket entry HasMore = True; Buckets = AMap->GetArray(); NbBuck = AMap->NbBuckets(); Boolean Found = False; Index = 1 ; while ( Index <= NbBuck && !Found ) { Node = Buckets->Value(Index); if (Node.IsNull()) Index++; else Found = True; } if (!Found) HasMore = False; } } //---------------------------------------------------------------- // More //---------------------------------------------------------------- Standard_Boolean PCollection_MapIterator::More() const { return HasMore; } //---------------------------------------------------------------- // Value //---------------------------------------------------------------- Item PCollection_MapIterator::Value() const { if (Node.IsNull()) Standard_NoSuchObject::Raise(); return (Node->Value()); } //---------------------------------------------------------------- // GetKey //---------------------------------------------------------------- Key PCollection_MapIterator::GetKey() const { if (Node.IsNull()) Standard_NoSuchObject::Raise(); return (Node->GetKey()); } //---------------------------------------------------------------- // Next //---------------------------------------------------------------- void PCollection_MapIterator::Next() { if (!HasMore) Standard_NoMoreObject::Raise(); Node = Node->Next(); if (Node.IsNull()) { Boolean Found = False; Index++; while ( Index <= NbBuck && !Found ) { Node = Buckets->Value(Index); if (Node.IsNull()) Index++; else Found = True; } if (!Found) HasMore = False; } }